Say I want to import a blend shader with crazy logic from... Maya via vrscene... is there a way to enable imported shader to use scene data?
If so, is there a way to assign a "proxy" shader to help visualise it in UE & use complex for render in vray?
Regards
Dariusz
If so, is there a way to assign a "proxy" shader to help visualise it in UE & use complex for render in vray?
Regards
Dariusz
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