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  • Use Vray scene data on material?

    Say I want to import a blend shader with crazy logic from... Maya via vrscene... is there a way to enable imported shader to use scene data?
    If so, is there a way to assign a "proxy" shader to help visualise it in UE & use complex for render in vray?

    Regards
    Dariusz
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

  • #2
    Hi Dariusz,

    Yes, you can set the imported material to use the vrscene data at render time. You can do that by enabling "Render material from vrscene" on the imported materials:https://docs.chaos.com/display/VRAYU...+from+.vrscene
    You can modify the material in the content browser however you like but when rendering, the material from the vrscene description will be used.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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    • #3
      Awesome thanks!
      Heh, I looked everywhere for a checkbox... never accured to me it might be a context menu... cool !

      Ok 1 more question, can I somehow link attributes/colors between UE shader and vrscene material ?
      I take I would need some kind of ${UE_MatName_attrName.etc.etc.etc} to be added to vrscene content script.
      I'm guessing I cant now, but could I in future?

      I could make proxy shader in UE to imitate Vray complex one & share some controls between each other this way...

      Thanks!
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

      Comment


      • #4
        Can you give a more detailed example of the usecase? Because V-Ray for Unreal can render UE shaders(simple and more complex). There is a render materials using external libraries: https://docs.chaos.com/display/VRAYU...rial+Libraries Can that work for your case?

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

        Comment


        • #5
          Originally posted by Alexander.Atanasov View Post
          Can you give a more detailed example of the usecase? Because V-Ray for Unreal can render UE shaders(simple and more complex). There is a render materials using external libraries: https://docs.chaos.com/display/VRAYU...rial+Libraries Can that work for your case?

          Best regards,
          Alexander
          I think this might be it! Thanks, will give it a go.
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

          Comment

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