I have a client who wishes a "vr version" of some stylised promotional material we have done. the stuff uses a specific treatment which is based on a style guide from client.
I have explained that it probably wont be possible to match the look 100%, either in vr panoramas or realtime VR.
in any case id like to try exporting a scene to unreal via vray and see how it copes translating the scene into unreal shaders. i dont hold up much hope as the shading setup is simple, but non standard.
i saw the "supported features" list, but its quite difficult to interpret never having used unreal.
our setup has no lights in it.. scene makes extensive use of vraylightmaterial/self illumination, mapped with falloff maps and screen-mapped textures. it also used vraytoon environment effect.
im guessing vraytoon i can forget about as a simple translation.... but the rest?
I have explained that it probably wont be possible to match the look 100%, either in vr panoramas or realtime VR.
in any case id like to try exporting a scene to unreal via vray and see how it copes translating the scene into unreal shaders. i dont hold up much hope as the shading setup is simple, but non standard.
i saw the "supported features" list, but its quite difficult to interpret never having used unreal.
our setup has no lights in it.. scene makes extensive use of vraylightmaterial/self illumination, mapped with falloff maps and screen-mapped textures. it also used vraytoon environment effect.
im guessing vraytoon i can forget about as a simple translation.... but the rest?
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