I noticed that Vray GPU uses only the viewport subdivision levels of the Turbosmooth modifier while with Vray CPU Vray always renders the render time subdivision levels. Can I make Vray GPU also use the render time levels? I can't afford to have the viewport subd levels enabled in the viewport since it's slowing it down.
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Can Vray GPU use Turbosmooth's render time subdivision levels when rendering?
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Can Vray GPU use Turbosmooth's render time subdivision levels when rendering?
Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2Tags: None
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Oh, I see. Thanks for the explanation. Is there a workaround for this? Maybe I can use a script that changes the Turbo Smooth render iterations on all objects in the scene with one click? I think there was one in the Soulburn scripts pack.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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