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  • #16
    Originally posted by Muhammed_Hamed View Post
    This is how the usage looks in my testing, there is no difference between a 3090 and 4090 in GPU usage..
    That isn't good news at all. A $500 card between a $1800 card and there is no difference in render times?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #17
      He meant in GPU % usage, not rendertimes.

      e: info@adriandenne.com
      w: www.adriandenne.com

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      • #18
        Originally posted by glorybound View Post

        That isn't good news at all. A $500 card between a $1800 card and there is no difference in render times?
        GPU usage not render time, here are some render times for the RTX engine. Render time in seconds

        Click image for larger version  Name:	RTX_Generation_Scaling.png Views:	0 Size:	20.3 KB ID:	1190597


        Comparing the RTX 3080 to the RTX 4080 shows at least 1.8X improvement in render times. And Going from the 3090 to 4090 shows at least 2x improvement in render times
        I tested the GPUs not connected to monitors, and all tests are run for at least 5 minutes(including scene compilation)

        If you are getting less than 2X speed up with your 4090 compared to 3090, this is not expected to happen and you should start a ticket.
        If you render time is 20 seconds, you will not get accurate results because scene compilation is taking longer than the actual rendering.

        Best,
        Muhammed
        Last edited by Muhammed_Hamed; 13-09-2023, 08:50 AM.
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

        Comment


        • #19
          Okay, that is better news. If they can figure out the usage, then it is all the better. I am good with 2X the speed
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #20
            Originally posted by peter_hoehsl View Post
            Vray always uses 2x as much Vram on my 4090 than on my 3090.
            I have checked 6 scenes today, on 2 of the machines at office. The memory usage is very close between the RTX 4090 and 3090 see the attachments below(the 3090 probably has more VRAM because it is connected to my monitors)
            Do you have multiple Houdini instances open? If you monitor your VRAM usage does V-Ray flush V-Ray after you close your scene? sounds like a memory leak
            Please start a support ticket, and mention the name of this topic in the title. We cannot reproduce this behavior on our side, so we will need to take a look at your setup via remote access if possible

            Originally posted by peter_hoehsl View Post
            And it's about 1.5x as fast on the 4090 than the 3090
            This is not normal, you should get at least 2x faster renders with 4090. Otherwise, something is slowing down your scene and we need to take a look at your setup

            Originally posted by peter_hoehsl View Post
            The VFB keeps crashing to the point of rendering the program unusable at times - at least in Linux. This usually happens when displays are re-arranged in a multi display config. It's like it tries to place itself in a previous position which it can't and boom. And resetting the position will also cause a crash.This will then require the creation of a new render ROP in Houdini to get it stable again.


            Sorry to hear you are having trouble with the frame buffer. The Houdini team chased this instability for a while around the time we released version 5.1 and we followed along with the users who reported this. To my knowledge there is currently no issues logged regarding the frame buffer positioning. Have you gotten in contact with us about this issue in the past?
            We will need more information on this.

            Originally posted by peter_hoehsl View Post
            When my display isn't connected to gpu0 (the one in the 1st PCIe slot) and to gpu1 (3rd PCIe slot) instead Vray GPU won't render at all.
            I cannot find anything about this in our system either, we need to reproduce on our side to be able to investigate. We have multiple machines with 4x GPU and 6x GPUs to try and reproduce
            Have you tried to render with other engines in this case?
            Please send us a ticket, if we reproduce on our end I will make sure it gets addressed, that is if it an issue with V-Ray GPU

            Originally posted by peter_hoehsl View Post
            Textures won't be rendered on GPU when motion blur is switched on, but only sometimes - like on Tuesdays because yesterday was Monday and everything was fine.

            We deployed multiple fixes for this, it seems that there are still some cases where the issue happens like what you wrote in the other thread.
            Please share a scene with us, If we reproduce on our side I will make sure it gets fixed

            Originally posted by peter_hoehsl View Post
            Why does it have to re-load the same assets for each frame in a sequence? A waste of time and resources and very annoying with larger textures.
            This is on us, it is not an easy fix and requires research. We put effort into this in the past, and we will get back to this. It is still one of the most pressing requests
            We are pushing on GPU Caustics now, once it is out we will get back to the topic of keeping resources between animation frames

            Best,
            Muhammed
            Attached Files
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment


            • #21
              Originally posted by leehumphries View Post
              Vray benchmark even runs at 100% yet the render software doesnt
              Hello,

              Please check my comment about GPU usage, the benchmark is not consistent at 100% either. GPU usage will fluctuate on the CUDA test with high-end GPUs, which is normal
              If you share a scene with me I will tell you what is going on, and if there is a way to get higher GPU usage on it

              Originally posted by leehumphries View Post
              Taking an old scene with GPU lightcache is so problematic (infinite loop) an issue from many years ago
              We have chased this instability for a while and solved many of these cases. Please start a ticket and send us the scene, if we reproduce on our side I will make sure it gets solved. Any crashes or hangs we give it priority in development

              Originally posted by leehumphries View Post
              Moving around in IPR is so delayed its like it has to reload everything with every camera move.
              Without GPU LC it should be instant, and the Densoiser could be used for even a better experience
              Having long delays is not expected to happen and you should get in touch with us about it

              Originally posted by leehumphries View Post
              Enmesh doesnt even work. Check old posts and states a year ago its in top priority list


              It is currently WIP, whenever it is ready I will share with you.

              Originally posted by leehumphries View Post
              IPR in vray has always crashed IMPO with itoosoft, Corona much more stable


              ​I'm sorry to hear about your experience, the recent tickets we had over Railclone was solved by updating the plugin actually
              I agree that making the experience stable is more important than adding tools or features. Please start a ticket and get us a scene, all crashes or hangs we treat with priority. If you need updates over a certain request or bug you submitted message me about it for updates

              Thanks!

              Best,
              Muhammed
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #22
                Muhammed_Hamed thank you for all the info. Massively appreciated
                will check all your points and see how I get on
                i did have loads of render elements so will check

                Comment


                • #23
                  Originally posted by Muhammed_Hamed View Post

                  I have checked 6 scenes today, on 2 of the machines at office. The memory usage is very close between the RTX 4090 and 3090 see the attachments below(the 3090 probably has more VRAM because it is connected to my monitors)
                  Do you have multiple Houdini instances open? If you monitor your VRAM usage does V-Ray flush V-Ray after you close your scene? sounds like a memory leak
                  Please start a support ticket, and mention the name of this topic in the title. We cannot reproduce this behavior on our side, so we will need to take a look at your setup via remote access if possible



                  This is not normal, you should get at least 2x faster renders with 4090. Otherwise, something is slowing down your scene and we need to take a look at your setup



                  Sorry to hear you are having trouble with the frame buffer. The Houdini team chased this instability for a while around the time we released version 5.1 and we followed along with the users who reported this. To my knowledge there is currently no issues logged regarding the frame buffer positioning. Have you gotten in contact with us about this issue in the past?
                  We will need more information on this.



                  I cannot find anything about this in our system either, we need to reproduce on our side to be able to investigate. We have multiple machines with 4x GPU and 6x GPUs to try and reproduce
                  Have you tried to render with other engines in this case?
                  Please send us a ticket, if we reproduce on our end I will make sure it gets addressed, that is if it an issue with V-Ray GPU



                  We deployed multiple fixes for this, it seems that there are still some cases where the issue happens like what you wrote in the other thread.
                  Please share a scene with us, If we reproduce on our side I will make sure it gets fixed



                  This is on us, it is not an easy fix and requires research. We put effort into this in the past, and we will get back to this. It is still one of the most pressing requests
                  We are pushing on GPU Caustics now, once it is out we will get back to the topic of keeping resources between animation frames

                  Best,
                  Muhammed
                  I was taking the values for the Vram usage from the VFB which usually indicates nearly 2x for the 4090. I'm on Linux so there is no task manager and I was now looking at psensor instead which indeed shows a similar value for both cards which is inconsistent with the VFB but consistent with your task manager. Only one instance of Houdini but multiple render ROPs in my project.

                  With regards to speed this issue doesn't seem to be consistent. I was testing two scenes today, one with only a few VDB volumes and another with mostly refraction and a few textures on one object. Oddly the scene containing only the VDBs took 4m 25.2s on the 3090, 1m 16.6s on the 4090, and 1m 2.8s on both. This is in contrast to what was previously reported since in this case it's the 3090 that's a lot slower than expected. In the other scene however the times were 3m 15.2s on the 3090, 2m 25.3s on the 4090, and 1m 29.2s on both. Here I would have expected the 4090 to perform better.

                  I have a Houdini crash report for the VFB crash which I can send you (without the hip due to a very strict NDA). Let me know where I can upload it.

                  I will need to find some time to check the issue with the display hooked up to the 2nd GPU. It is a Threadripper system so both GPUs are in a 16x PCIe slot. This could be system specific, perhaps related to the mother board or BIOS and may not be reproducible on another system. It's just that with other renderers there doesn't seem to be an issue.

                  The corrupt texture issue with motion blur on GPU is not consistent. It happens in one project and not in another even with similar configurations. I had this happen a few weeks ago, then it went away, and on Tuesday it popped up again - all on an asset that hadn't changed in all that time. When it does happen however I discovered that it seems to be related to the presence of a Cd attribute on the geometry regardless of whether that's used in the shader or not. When I delete the Cd attribute the issue is gone and the render turns out fine. I've had issues in the past when using Cd in the diffuse channel in a shader where with motion blur the color was ignored and the object rendered black. I can't share this project at this stage.

                  Sharing resources between frames would be really cool for scenes with large textures. Look forward to that feature.

                  Thanks, Peter


                  EDIT: Earlier today I was rendering out a sequence which I stopped half way to do other things. When I restarted the render for the 2nd half the textures were messed up again. They were fine earlier and nothing has changed in the scene. I found and deleted a Cd attribute and things are fine now. Perhaps Vray is not just extracting only the attributes it needs but accidentally loads data that's not used which ends up as a copy of the geo in RAM?
                  Last edited by peter_hoehsl; 14-09-2023, 06:30 AM.

                  Comment


                  • #24
                    I am testing my 4090, and it is slow. CPU is rendering my scene in less than 10 minutes and the GPU, 35 minutes. How many GPU buckets should I be seeing with the 4090 RTX? Also, since I see DR in the GPU render settings, I am assuming you can DR using GPU, is this correct?
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #25
                      someone correct me if im wrong, but i remember reading that bucket rendering was recommended in vray v5 but when i noticed it took forever i asked about it and someone at choas said use progressive. something had changed in newer release of v5... or it was old documentation? something. but anyway i have always had fastest gpu rendering on progressive.

                      edit yes you can use DR but need a node license on the other machine
                      Last edited by s_gru; 15-09-2023, 07:32 PM.

                      Comment


                      • #26
                        it is the same node as any other node, correct? So, with DR GPU, use Progressive?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          We recommend using Bucket mode for DR and Progressive mode for everything else, Progressive mode uses less GPU memory and could be faster in some cases. But for DR, it uses a lot more network bandwidth than bucket mode

                          glorybound Is it possible to take a look at your scene, under NDA
                          muhammed.hamed@chaos.com

                          Thanks!
                          Muhammed Hamed
                          V-Ray GPU product specialist


                          chaos.com

                          Comment


                          • #28
                            ah yep i remember the specifics now. muhammed i think you were the one who answered me back then.

                            i no longer have a rnode so dont even use dr anymore.



                            Originally posted by Muhammed_Hamed View Post
                            We recommend using Bucket mode for DR and Progressive mode for everything else, Progressive mode uses less GPU memory and could be faster in some cases. But for DR, it uses a lot more network bandwidth than bucket mode

                            glorybound Is it possible to take a look at your scene, under NDA
                            muhammed.hamed@chaos.com

                            Thanks!

                            Comment


                            • #29
                              I ran the nutcraker scene and GPU rendered in 5 minutes. With CPU DR it rendered in 12 minutes.
                              Last edited by glorybound; 16-09-2023, 12:10 PM.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment


                              • #30
                                Originally posted by glorybound View Post
                                I ran the nutcraker scene and GPU rendered in 5 minutes.
                                which scene is this? Link? I'm interested in comparing.

                                EDIT: Nevermind, I saw it's from the other thread: https://forums.chaos.com/forum/v-ray...83#post1190883
                                Last edited by dlparisi; 18-09-2023, 06:42 AM.
                                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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