Is there any correlation between GI bounces in VrayRT and Lightcahce as a secondary GI solution? It seems to be two same settings that controls secondary bounces exists: GI depth in VrayRT section and Bounces in Lightcache. How can it be? Маy it be there is some simple explanation I haven't saw in help?
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Normally you should never change the "bounces" in the light cache section, either in the production renderer or in RT. There's a reason they are in the "Expert" view.
In any case, the light cache setting does not directly correspond to regular bounces like in a brute force solution.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by fobus View PostSo what is for the lightcache in VrayRT? Is it for secondary bounces like in standard Vray?
If yes than why there is a counter of bounces in GI section of VrayRT? Or may be it is something different?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by fobus View PostI investigate that increasing GI Depth decreasing performance. If it will be locked to 100 performance will be heavily decreased (from my observations).Like I said, needs a bit more research to find an optimal value and lock to that.
Best regards,
VladoI only act like I know everything, Rogers.
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