Is there any correlation between GI bounces in VrayRT and Lightcahce as a secondary GI solution? It seems to be two same settings that controls secondary bounces exists: GI depth in VrayRT section and Bounces in Lightcache. How can it be? Маy it be there is some simple explanation I haven't saw in help?
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Normally you should never change the "bounces" in the light cache section, either in the production renderer or in RT. There's a reason they are in the "Expert" view.
In any case, the light cache setting does not directly correspond to regular bounces like in a brute force solution.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by fobus View PostSo what is for the lightcache in VrayRT? Is it for secondary bounces like in standard Vray?
If yes than why there is a counter of bounces in GI section of VrayRT? Or may be it is something different?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by fobus View PostI investigate that increasing GI Depth decreasing performance. If it will be locked to 100 performance will be heavily decreased (from my observations).
Best regards,
VladoI only act like I know everything, Rogers.
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