Hi,
I'm rendering an animation with a lot of plants etc. Ale with each subsequent frame rendered the memory usage increases. And when it reaches max the rendering time skyrockets (from 4 minutes to 1 hour). It's the texture memory - on the first frame the log stats showed 1987 MiB for textures and after 10 frames its now 6810 MiB. After restarting the render the times goes down to normal and I can render 10 frames or so. It seems like the memory is stacking up and not clearing between frames.
I've tried On-Demand Mip-Mapping but it didn't help.
I have the latest Vray, drivers etc. GPU is RTX 4080.
I had this problem earlier on multiple scenes.
Cheers
Piotr
I'm rendering an animation with a lot of plants etc. Ale with each subsequent frame rendered the memory usage increases. And when it reaches max the rendering time skyrockets (from 4 minutes to 1 hour). It's the texture memory - on the first frame the log stats showed 1987 MiB for textures and after 10 frames its now 6810 MiB. After restarting the render the times goes down to normal and I can render 10 frames or so. It seems like the memory is stacking up and not clearing between frames.
I've tried On-Demand Mip-Mapping but it didn't help.
I have the latest Vray, drivers etc. GPU is RTX 4080.
I had this problem earlier on multiple scenes.
Cheers
Piotr
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