There was an issue for example, when the user has chosen 2.2 display gamma in the 3ds Max preferences, but is using the V-Ray VFB to render with 2.2 gamma in the "Color mapping" section of V-Ray. In that case, the ActiveShade view ended up being gamma-corrected twice, which is now fixed.
I've some solidrocks beta testers wich seems to have double gamma when using max display gamma 2.2 + Vray gamma 2.2...
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