I have some objects with Turbosmooth modifer applied on them. I've disabled the Turbosmooth iterations in the viewport and have set them to "2" so the objects are subdivided only in rendering. However, the objects render as if there is no Turbosmooth iterations applied. I tried both CUDA and CPU mode. Please check the screenshot below:
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Does RT respect Turbosmooth render iterations?
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Does RT respect Turbosmooth render iterations?
Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2Tags: None
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Sounds logical to me. Thanks.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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Originally posted by Nicinus View PostMy guess would be that since you have RT in Activeshade it isn't seen as a render per se, it reflects your viewport, i.e. it looks just as it does on your screen. Set iterations to 2 for screen as well.If it was that easy, it would have already been done
Peter Matanov
Chaos
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It does work when RT is in Production mode, just tested it. Good to know!Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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