I have some objects with Turbosmooth modifer applied on them. I've disabled the Turbosmooth iterations in the viewport and have set them to "2" so the objects are subdivided only in rendering. However, the objects render as if there is no Turbosmooth iterations applied. I tried both CUDA and CPU mode. Please check the screenshot below:
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Does RT respect Turbosmooth render iterations?
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Does RT respect Turbosmooth render iterations?
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Sounds logical to me. Thanks.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Originally posted by Nicinus View PostMy guess would be that since you have RT in Activeshade it isn't seen as a render per se, it reflects your viewport, i.e. it looks just as it does on your screen. Set iterations to 2 for screen as well.If it was that easy, it would have already been done
Peter Matanov
Chaos
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It does work when RT is in Production mode, just tested it. Good to know!Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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