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RT CUDA renders VrayLightMtl brighter than it should

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  • RT CUDA renders VrayLightMtl brighter than it should

    RT CUDA renders VrayLightMtl brighter than it should if you render with Physical Camera Exposure Control set to "active". It does this regardless of whether RT is used in Active Shade or Production Rendering mode.

    Only CUDA mode seems to be affected. RT CPU and the Advanced renderer render the VrayLightMtl intensity correctly regardless of whether Physical Camera Exposure Control is set to "active" or not. I'm using Vray 3.5 Beta 1 by the way.

    Please see below some screenshots + a simple scene for test. Just open it and hit render. After that render with Exposure Control disabled. Then do the same test with RT set to CPU mode.

    Click image for larger version

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    Last edited by Alex_M; 19-12-2016, 08:28 AM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    Thanks for the pointer; will check it out.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      The differences come from "Compensate camera exposure" option in the VRayLightMtl. It's not working with the Exposure control in the env. settings and with the 3ds max PhysicalCamera in CUDA for now.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

      Comment


      • #4
        Originally posted by slizer View Post
        The differences come from "Compensate camera exposure" option in the VRayLightMtl. It's not working with the Exposure control in the env. settings and with the 3ds max PhysicalCamera in CUDA for now.
        Good to know. Thanks!
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7
        AMD Ryzen 9 9950X 16-core
        64GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 565.90

        Comment

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