RT CUDA seems to be unable to render the Tiles map if there's a texture in the texture slots of that map (in the Advanced Controls rollout). Once I remove the textures it renders fine. Is this a limitation or maybe a bug?
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Tiles map doesn't render with RT CUDA if there's a texture in the Tiles map
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Tiles map doesn't render with RT CUDA if there's a texture in the Tiles map
Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2Tags: None
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Sure, I just emailed the scene to support.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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so I was messing with this and just discovered that real world scale seems to be the problem with the bitmap.
but i still get strange results with the tiles map even without real world scale
Last edited by pixelplume; 10-07-2019, 10:11 AM.
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