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Tiles map doesn't render with RT CUDA if there's a texture in the Tiles map

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  • Tiles map doesn't render with RT CUDA if there's a texture in the Tiles map

    RT CUDA seems to be unable to render the Tiles map if there's a texture in the texture slots of that map (in the Advanced Controls rollout). Once I remove the textures it renders fine. Is this a limitation or maybe a bug?
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    Seems working in my tests, please send me a scene for this.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Sure, I just emailed the scene to support.
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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      • #4
        It's currently happening with me as well. I currently am on 3ds Max 2018.4 & V-Ray Next Update 2. Any news on this? Thanks.
        Sean MacNintch

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        • #5
          so I was messing with this and just discovered that real world scale seems to be the problem with the bitmap.

          but i still get strange results with the tiles map even without real world scale

          Click image for larger version

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          Last edited by pixelplume; 10-07-2019, 10:11 AM.
          Sean MacNintch

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