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  • #16
    Any movement on this one?

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    • #17
      HowardDay Code review, I will ping you when it is in nightlies

      Best,
      Muhammed
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

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      • #18
        Antsy on this one - I'm very excited to try this on some current work .
        https://media.discordapp.net/attachm...50/unknown.png

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        • #19
          Looks great!
          Do you have access to nightly builds? this change should be in place soon

          Best,
          Muhammed
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment


          • #20
            I Do! And that makes me even more excited. Thanks for keeping me in the loop!
            (I just checked, and it doesnt appear to be in yet, I'll check again in a few days. )
            Last edited by HowardDay; 03-12-2021, 02:54 PM.

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            • #21
              Been a week and I haven't seen anything. Maybe after the first of the year?

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              • #22
                I think Hotfix 2 comes out first, I will ping you when this is in place. Should be soon, although I don't know an exact timeframe

                Best,
                Muhammed
                Muhammed Hamed
                V-Ray GPU product specialist


                chaos.com

                Comment


                • #23
                  Any news on this one?

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                  • #24
                    I dont want to derail this, but does anyone know how to get the softbox mix method working in Maya?

                    Edit...no worries, Got it now. Directionality set to 1.0
                    Last edited by seandunderdale; 09-03-2022, 04:00 AM.
                    Website
                    https://mangobeard.com/
                    Behance
                    https://www.behance.net/seandunderdale

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                    • #25
                      Originally posted by seandunderdale View Post
                      I dont want to derail this, but does anyone know how to get the softbox mix method working in Maya?

                      Edit...no worries, Got it now. Directionality set to 1.0
                      it should work with <1.0

                      VRayCompTex maybe?

                      Click image for larger version

Name:	Screenshot 2022-03-11 091648.jpg
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                      Marcin Piotrowski
                      youtube

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                      • #26
                        yep, it seems to be working fine now. Cool effect!
                        Website
                        https://mangobeard.com/
                        Behance
                        https://www.behance.net/seandunderdale

                        Comment


                        • #27
                          Sorry about the delay, I will up the priority for this. It doesn't seem to be in the Nightlies yet
                          Muhammed Hamed
                          V-Ray GPU product specialist


                          chaos.com

                          Comment


                          • #28
                            Okay, thanks. I'll keep checking in, I have some cool stuff I want to try with this.

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                            • #29
                              Yeah! I will update the thread once I have more information
                              Your other requests are in the nightlies, allowing higher Resize cap. The new limit in UI is now is 8192
                              V-Ray Dirt Include/Exclude lists are working as well, although it needs a little more work
                              The one with V-Ray Object properties and shading groups, is a complex task. We will get there eventually

                              Best,
                              Muhammed
                              Muhammed Hamed
                              V-Ray GPU product specialist


                              chaos.com

                              Comment


                              • #30
                                For anyone else tracking this, it seems like this functionality has been pushed to post-V6 release, so don't hold out for a fix anytime soon.

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