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  • Standard Light Projection Map

    The projection map settings under the standard 3ds max lights does not seem to work properly with Vray GPU. Separately, switching the light cone from "Circle" to "Rectangle" does nothing as well. See attached examples for the properly rendered VRay CPU vs GPU using the same settings.

    Click image for larger version

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    These options are helpful to have to fake certain effects (i.e. pool caustics).

    Using a vray light with a directional setting of 1.0 is the not the same because it lacks any falloff setting.

  • #2
    I will make a note to see how easy it will be to implement this.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Is there any news on this? Super helpful tool that I miss in GPU.

      Comment


      • #4
        I just ran into this issue myself - I'm hoping it could be added soon!

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        • #5
          Only way here is to use Vray CPU
          Vray GPU is highly experimental (they just pretend its ready to use lol)

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          • #6
            use VRaySoftbox with VRayLight to get projector light with falloff:
            Click image for larger version

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            Marcin Piotrowski
            youtube

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            • #7
              I'm looking into this now, will update the post with more information soon

              Best,
              Muhammed

              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #8
                Originally posted by piotrus3333 View Post
                use VRaySoftbox with VRayLight to get projector light with falloff:
                Click image for larger version

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                Headslap moment. That seems to work for my original scenario.

                Would still love a decal system that could project these effects on multiple different surfaces easily.

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                • #9
                  Quick setup for reference. Click image for larger version

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                  • #10
                    Thats awesome - But in order for this to be useful for my case I'd need to be able to precisely be able to control the light brightness *distance* falloff like I can with a standard light. :/ Still amazing to learn this!

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                    • #11
                      Any updates on this, Muhammed?

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                      • #12
                        Hi Howard,

                        It is logged in our system, the GPU devs will look into this soon. I will know how long this takes to implement around Tuesday and update the thread(there are many things at hand now)

                        Best,
                        Muhammed
                        Muhammed Hamed
                        V-Ray GPU product specialist


                        chaos.com

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                        • #13
                          Wonderful, thank you!

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                          • #14
                            HowardDay Hello!

                            We are looking into this now, it seems that we implemented something similar in Maya recently. Will see if it could be used for 3Ds Max as well
                            VGPU-5602 is the request number, I will keep you posted on progress.

                            Best,
                            Muhammed
                            Muhammed Hamed
                            V-Ray GPU product specialist


                            chaos.com

                            Comment


                            • #15
                              That's great. I hope it's a simple thing to accomplish!

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