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Standard Light Projection Map

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  • #31
    We're a few months down the road, and I'm hoping there's some update.

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    • #32
      Pinging again, a month later.

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      • #33
        Hey!

        This will be discussed with the team next week, it is still on the GPU roadmap with priority. Sorry this is taking time :/ ,It is that the devs has been busy with big features for a while now like texture compression(nearly finished) and kernel 3

        Best,
        Muhammed
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

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        • #34
          HowardDay This is now in the nightly builds, being tested by our QAs as well
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

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          • #35
            Thanks! Unfortunately, using June 2nd's nightly in Max 2022.3, rendering a spotlight with a projection map will randomly flicker in brightness on the GPU in RTX mode...
            Also visible on the spotlights of the main, center ship in this animation:
            ​https://drive.google.com/file/d/11Qd...ew?usp=sharing
            Thanks!
            Last edited by HowardDay; 05-06-2023, 09:07 AM.

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            • #36
              Thanks! Unfortunately, using June 2nd's nightly in Max 2022.3, rendering a spotlight with a projection map will randomly flicker in brightness on the GPU in RTX mode...
              Isn't this intentional ? Your "SpotCookie" has two frames and the bitmap node is referencing them using an IFL file ?

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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              • #37
                Oh my god, you're right - that's exactly the problem. Sheesh, it must have auto generated the ifl because there were two images.
                Sorry to waste your time!

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                • #38
                  And, nope, I was wrong. I double checked, and the lights in the ship scene are definitely using only the single PNG, not the IFL. And the flickering is random, per frame, per light. https://drive.google.com/file/d/11d2...ew?usp=sharing
                  So this is still a problem, unfortunately.

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                  • #39
                    Originally posted by HowardDay View Post
                    And, nope, I was wrong. I double checked, and the lights in the ship scene are definitely using only the single PNG, not the IFL. And the flickering is random, per frame, per light. https://drive.google.com/file/d/11d2...ew?usp=sharing
                    So this is still a problem, unfortunately.
                    Thanks for the file
                    Our Developers are looking into this now, plus couple of other issues related to Omni and Directional lights
                    I will message here in couple days

                    Best,
                    Muhammed
                    Muhammed Hamed
                    V-Ray GPU product specialist


                    chaos.com

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                    • #40
                      is this not right to try projector maps for Vray GPU and Spot light? thanks
                      Attached Files

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                      • #41
                        Originally posted by s_gru View Post
                        is this not right to try projector maps for Vray GPU and Spot light? thanks
                        This should be supported now, we deployed more fixes to this. Please try with the latest stable build

                        Best,
                        Muhammed
                        Muhammed Hamed
                        V-Ray GPU product specialist


                        chaos.com

                        Comment


                        • #42
                          drat. i probably lost access since the new IT people took over. I have update 1.2 (6.10.08 build 00000)

                          i'll see if i can get the u-name and p-word for management. and check to see if we have access to early releases?

                          **EDIT: I'm seeing Vray 6 update 2 available so will install and try it out. thanks.
                          Last edited by s_gru; 29-11-2023, 07:15 AM.

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