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  • #16
    Yep, here it is. This version will check if ActiveShade is already started and in that case will not start it again.

    Best regards,
    Vlado
    Attached Files
    I only act like I know everything, Rogers.

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    • #17
      yeah !
      that's great news!
      thanks a lot

      Stan
      3LP Team
      3LP Team

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      • #18
        thank you Vlado

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        • #19
          Thanks Vlado for this excellent tool ! Simple and ultra efficient...
          My 2 cents:
          As it didn't worked with my RT 1.9 i've made some little modifications in order to make it work with the 2.0 beta package.
          Was mainly the AAthreshold parameter wich have been renamed to AA_threshold. Both are now supported.

          As i'm working right now on time estimation functions, i added some useful infos like : last frame time, total progress time, and remaining time estimation (and current frame n°).
          + Now the script shows a popup if Activeshade is not RT instead of doing nothing.
          + added the max path per pixel value
          + added Show stats and Show AA mask in the script. Careful, using them restarts the current frame.
          Last thing : added a ">" button wich is a "browse" button for best comfort

          If anyone have some ideas to improve the remaining time estimation....

          Click image for larger version

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          Here's the file : vrayrtutils.zip

          Vray Rocks !
          Jérôme Prévost.
          SolidRocks, the V-Ray Wizard.
          http://solidrocks.subburb.com

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          • #20
            btw, i've seen that actionMan.executeAction 0 "40701" runs theactiveshade viewport.
            Anyone knows the command to close it ??
            Jérôme Prévost.
            SolidRocks, the V-Ray Wizard.
            http://solidrocks.subburb.com

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            • #21
              Hi

              Has this been updated to work with the new version.
              After Ctlr E, whats does one, i can't get it to work.

              Thank you

              phil

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              • #22
                is there a way to get the script to save output images with gamma 2.2 applied?
                when the going gets weird, the weird turn pro - hunter s. thompson

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                • #23
                  It should be enough to set the 3ds Max output gamma to 2.2, I think.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    yep.

                    that seems to work. (although it didn't the first time i tried ?!?!)

                    thanks vlado!
                    when the going gets weird, the weird turn pro - hunter s. thompson

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                    • #25
                      Not work with DR , unfortunately
                      www.francescolegrenzi.com

                      VRay - THE COMPLETE GUIDE - The book
                      Corona - THE COMPLETE GUIDE - The book


                      --- FACEBOOK ---

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                      • #26
                        For the newer builds, it's best to use V-Ray RT as production renderer, in that case it works fine with DR, at least in our tests.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #27
                          Ok, thanks you Vlado So, this script could be deleted in the 3ds max menu, or no?
                          www.francescolegrenzi.com

                          VRay - THE COMPLETE GUIDE - The book
                          Corona - THE COMPLETE GUIDE - The book


                          --- FACEBOOK ---

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