Still renders black, and the xreff message is still here. Look, is it possible to reproduce it from scratch? If this happen only in this scene, ok, then it's kind of bug or something specific. But you said that in VRayMtl the situation was the same, and some fix was provided. So, it must be fundamental issue, and should be possible to recreate it from scratch. I tried without success, but may be you can reproduce it using the important points in your scene.
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Bump map causes harsh cutoff line
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