3ds Max 2013 announced

I changed UI to 2009 style because I hate the small undo/redo quick access toolbar.

But it shows me the broken icons. :-/

well done once again for braking things Autodesk

No LAG here! Yeah… finally, after two years! Now me must wait the plug upgrade. Hope Vlado give us the surprise to add some new VRay-RT feautres (Color Correction support and the new filter for bright AA problem!)

EDIT: Link

I wish that they would stop making maxes ! They should do an payed update (SAP after 1free rest payable) and cut the shiet with all the troubles that comes with plugins scripts and so on wrrrr >.<

vote plz! 3ds Max Ideas - Autodesk Community

There’s another lag - with vray frame buffer… You can’t just drag it’s window right after selecting. At start it will freeze and only after approx. 300 millisecods it drags… Stupid autodesk. Once again we need to wait for a sp1/2/3.
Do you guys did any speed comparesion between clot and mcloth ? From my test mcloth is slower.

Paul, I don’t have 2013 running but isn’t mCloth highly dependent on the GPU? What video card are you using?

ive not heard anywhere that massfx is gpu enabled yet… since this was a major criticism in 2012 youd think they would be shouting about it if so.

U need fast GPU if u want to benefit from massfx and mcloth…

Huh?

I thought Vlado said it will be another month before VRay will be released for 2013? Maybe you’re a beta tester and dont have the final VRay for it yet?

GTX570 OC almost equal to gtx580.
Yes. Betatesting…

1. What? No 3rd party tools this time? No Director tools? No RPC plugin, no subtsance etc?
2. viewports speeds seem same to me so far
3. Gradient background, err ok, looks nice

But the single reason to upgrade: You can now pan and zoom like a normal person while creating splines, without having to constantly press “i” like an "i"diot

Viewport, IMO, is much better. No lag, after my very early test ( I hope)
And, th enew 3ds max → AE is a little portion of zookeeper.
Gradient: much better the script on scriptspot.com. But I use a very dark BG. I don’t know why. Gradient disturbs my eyes.
At the end, this sis a REALLY Service pack, not a major release.

In a few short tests of max2013 I’m also seeing less lag, especially when panning, zooming and orbiting.. But a new lag issue have come, switching between shaded and wireframe has become VERY slow, I got scene with a couple of millions polys and switching between shaded and wire takes around 4-5 seconds!!! I tried making a simple scene with spheres and no materials and it gave the same result, also tried making 60mil polys, with that it took 58seconds two switch between the two modes.

/Thomas

Suurland, yes, I note the same lag from wire to Shade mode. But it’s nothing respect the middle mouse lag!!! Ok, I know, It’s incredible. They remove one lag, bur they add another bug O_O . This is Autodesk (and Nvidia)

haven’t tried 2013 yet, but damn, they must do this on purpose

WOW! Rediculous
set your icon to display as crosshair and see some major flicker and headache stuff!

I’ve always had my viewports set to zoom around mouse point - you’ve been able to pan & zoom with the mousewheel for years.

Well, I can’t actually see 2013 in my subscription center…not sure why not since I’ve paid for my subscription. I’m also wondering what is actually better in this new version…seems to me people are not happy with a lot of changes. The aftereffects stuff was part of the sub advantage pack so if you have that for 2012 then that is nothing new for 2013.

Apart from the viewport changes…which seems inconsistent in the way it works on people’s systems…is there any difference between 2012 and 2013 ?

This lagging from switching between wire and shaded view seems like it could be a pretty solid reason to steer clear for the moment for me at least…

They put 3 instead of 2 at teh end =D