I appreciate that some people would rather pay the extra for support when things go wrong, but the number of threads around by dissatisfied customers who’ve paid through the nose for a high-end workstation just proves you don’t necessarily get what you pay for. These companies are only inflating the prices for the health of their own pocket, not to fund the support/service that they promise…
By my calculations Boxx inflates their prices by at least 25% over their competitors. They claim that the extra cost is because they spend so much effort testing their computers to make sure they are rock solid. So far we’ve purchased 6 Boxx machines and everyone of them has had problems right out of the box.
I have only once bought a ‘high-end’ machine, an Armari which performed flawlessly, but all other machines, single and dual processors over the last ten years I built myself and apart from one motherboard and a memory board failing I have had no other problems. So I agree with Werticus.
Yes, nice! But will be very useful this feature. Not in VRayscatter, but directly in the VRayProxy. Next VrayScatter will able to read the custom model. In the VRay 2.0 :)? Vertex tick it’s another useful preview, but I prefer a custom model.
ok. so in the topic about vray scatter you brought up a point about something thats already listed in a topic about vray proxie? BTW. cant wait for the next scatter release
Great update ! Interesting new options, could you explain this new feature in few words? What the density does more than the last option? and how do you made this animation with proxies? it’s a starter animated proxy by black and white value?
And also, i’ve a BIG wish for a next version, also it’s linked with the proxy propetys, but, if we could link a max force with vrayscatter, like wind… It should be VERY useful, more than an animated map by exemple… and work with every vrayscatter object which could be “liinked” with that force by exemple (i don’t ask you to “bend” proxy with the wind i don’t think it’s possible by now but if it’s possible, damned do it ! … )
thank you alot for this release
For example, I want to scatter a trees (50) along my street. But I want to positions each VRayproxy in the VRayscatter manually.
So, I enter in sub-object mode in the VRayscatter and click/move each object. But there is a spinner to blend the manual position and the automatic VRayscatter position.
It’s a good idea for you?
Karba, genius solution Obviously I can’t use all a beauty transform option in VRayscatter. But it’s a 90% useful, so thanks for the “video”.
Another question, about the texture. Now I’ve a tree with ID n°2 in my sub-object material. If I want to change the color foliage I put a vrayscatter in the diffuse color. But, only random color, not a texture can be randomly changed.
Or there is this option.
And it’s possible add a shortcut for VRayScatter? So i can add VRayScatter in my toolbar?
And, it’s possible make a “pre-scatter” process multithread? Because if we have a 4.000.000 proxy, vRayScatter take 4-5 min and my Xeon uses a 12% CPU power. It’s not very good