I can create a great looking ocean surface for use in still renders.
I use a basic plane and add VrayDisplamentMod and apply an ocean displacement jpg that I have had and a basic material and boom, looks pretty good.
However, I now need that same kind of look but animated. I’ve just wasted an hour on google and youtube looking for a quick and easy solution and didn’t come up with much.
I’m doing fluids at the minute Vlado and one quite tough this was to do a sim in crested wave water - the usual naiad workflow is to do a sim on flat water and then add in a deformer after to add the crests, but it means they aren’t there for your boat to smash through at the sim part - can phoenix do anything along the lines of this?
Unfortunately we don’t have a simple solution in Vray for 3DSMax - we have a procedural-vector-water-map in Vray for Maya but it is not available in Vray for 3DSMax.