I’m using the PhoenixFDOceanTex to create and ocean as illustrated here:
Is it possible to track the surface of the VRay displacement plane, so that a boat or buoy “floats” and is “moved/rocked” by the OceanTex animation, without doing a full fluid simulation?
Basically is there a hack to track a surface point of a VRay displacement to drive a helper used to move a object on the surface of the displacement?
if we are talking about hacks, couldnt you use the same texture on a reasonably fine (but not too heavy) mesh using the max displace modifier, then set it to non renderable. then youd have some proxy geometry to play with. how to get a moving boat to follow that is a different matter, although it sounds like the kinda thing thats not too hard.
man i love this forum. its a world away from pretty much every other forum ive seen.
its kinda like sitting in one big open plan office with a load of (other ;)) really professional cgi guys.. a casual roll across the floor on your shiny aeron and bingo, somebody can help.
Joconnell - that would be most excellent dude!
Super gnu - Yeah, reminds of the old days working for a games company, so much passion and genuine unpretentious collaboration.
This forum is a massive lifeline when you work on your own.