PhoenixFDOceanTex

I’m using the PhoenixFDOceanTex to create and ocean as illustrated here:

Is it possible to track the surface of the VRay displacement plane, so that a boat or buoy “floats” and is “moved/rocked” by the OceanTex animation, without doing a full fluid simulation?

Basically is there a hack to track a surface point of a VRay displacement to drive a helper used to move a object on the surface of the displacement?

Thanks

if we are talking about hacks, couldnt you use the same texture on a reasonably fine (but not too heavy) mesh using the max displace modifier, then set it to non renderable. then youd have some proxy geometry to play with. how to get a moving boat to follow that is a different matter, although it sounds like the kinda thing thats not too hard.

[slaps forehead with hand] - Why din’t I think of that! Just wasn’t thinking. THANKS!

well, when you figure out how to animate the boat nicely over that surface, please, let me know :slight_smile:

I’ve kind of got something, I’ll try and tidy it up and post it.

man i love this forum. its a world away from pretty much every other forum ive seen.

its kinda like sitting in one big open plan office with a load of (other ;)) really professional cgi guys.. a casual roll across the floor on your shiny aeron and bingo, somebody can help.

Joconnell - that would be most excellent dude!
Super gnu - Yeah, reminds of the old days working for a games company, so much passion and genuine unpretentious collaboration.
This forum is a massive lifeline when you work on your own. :slight_smile:

My understanding is that future versions of phoenix want to have the ability to cause objects to react.