Forest color map is now supported (updating forest pack pro will be required):

Slightly improved AA quality in material previews
Added directionality, include/exclude to LightMtl
Render elements redesigned: http://forum.corona-renderer.com/index.php/topic,2557
Added raw lighting element
Added albedo element
AO include/exclude http://forum.corona-renderer.com/index.php/topic,2567
Improved HD cache previz
Proxy/IES files now save when Archive function is used
Fixed bug with slow non-rigid motion blur
fixed wrong number of passes being produces when using DR
Fixed loading scenes between Alpha v5 and daily builds. It would be great if you could test it once a build is up.
Fixed bug causing excessive RAM usage in large scenes with many objects
Added the number of light groups to stats panel in VFB. For best performance, keep this number under 250
Added tooltips to important settings in both render parameters and corona objects/texmaps/materials, that will replace Corona Doc | Corona Renderer. Just hover over a UI control to display them. I would appreciate any feedback about unclear/missing explanations, spelling mistakes, etc.
POST-A6
- Shell material supported
- Added support for retargeting for proxy and light assets
- proxy and light assets no longer displayed in asset tracker when not used
- added textured coronalights
- added texmap support for fractal objects
- Fixed scatters randomly changing from frame to frame
- Fixed noise pattern sometimes changing from frame to frame even though random seed was nonzero
- Proxy internals reworked, testing is needed
- Added spherical and cylindrical camera support (via CoronaCameraMod)
- Fixed progressive renderer not picking pixels randomly in ultra-high resolutions (e.g. 10k)
- Improved HD cache accuracy in animations with textured scenes: https://forum.corona-renderer.com/index.php?topic=1207
Added string options, can be used for rendering passes only on farm, etc.: Chaos Corona - Global Site + Chaos Corona - Global Site
Again added ability of CProxy to read cbin files, but not write. Use cmesh format for exporting. It is possible that some scripts that have hardcoded .cbin extension will fail and will need to be updated
- I did some internal cleaning of corona scatter, please test if translation/rotation/scale works as expected, and if old scenes load correctly
- Fixed bug that made reflective objects too bright when using portals
fixed bug with bokeh image randomly not working.