- Reset scene now resets all parameters, including enviro
- coronalight can now be selected with clicking on CoolLines(R)
- Added fake for preserving sharp illumination patterns for large IES lights
- Added alternative energy conservation mode which is not causing complementary colors to appear
- MaterialID render pass now renders each material with the same color over multiple runs
- CoronaNormalTex added
Fixed light patterns Renderer for architectural visualization - Corona | Chaos
Fixed crashes when using motion blur + point caches
CoronaMask UI improved
Added support for vertex color channel. I would appreciate testing, especially how well it works with multiple regular mapping channels.
Hybrid glass added http://forum.corona-renderer.com/index.php/topic,949
Visible to reflections/refractions for light http://forum.corona-renderer.com/index.php/topic,954
Fixed problem with incorrect environment mapping when rendering from a camera far from origin
added new default mesh format for CoronaProxy that supports multiple mapping channels
Migrated CoronaLight and CoronaProxy to 3dsmax asset tracking mechanism
- Camera settings UI redone, photographic exposure checkbox moved to postprocessing
- Added checkbox for focal distance override to render settings UI
- Added option to lock 3dmax GUI during render (same as other renderers) - have some glitches with CoronaVFB
Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.
Weird that nobody noticed that Thumbs up to Maru for noticing ![]()
![]()
- Switched Corona to Wide gamut RGB color space, resulting in more predictable shading of colored light sources+objects
- Fixed bug with material editor not updating sometimes
- Fixed LMS color temperature correction
Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons
-
Improved UI (Corona material glass modes, lightMtl/coronaLight, main render settings)
-
Fixed some problems with multiscatter not rendering
-
Fixed problem with jagged edges behind glass (see for example http://forum.corona-renderer.com/index.php/topic,1213.msg9037.html#msg9037 and http://forum.corona-renderer.com/index.php/topic,999.msg14459.html#msg14459). Here is a detail of the problem before/after fix with extreme magnification:
- Fixed berconwood
- Fixed object XYZ mapping mode
- Fixed coloredge plugin
- Fixed “use real world scale” in material editor
- Custom Material editor scene now supports all 3dsmax shapes and rotation
- CoronaSun now supports unlimited rotation, not just 0-360°
- z-depth render element is now not clamped
- removed world Z depth element, as it is no longer necessary
- Added support for forestpack material option
- Added support for multiscatter texture “use object color”
- Fixed issues with resume rendering (crashes, slowness)
- Added option to render non-antialiased render elements (in actions tab)
Added function/button for reseting renderer parameters
MultiTexture randomization by material ID is now supported
