[ARCHIVE] Pre 1.0 Daily builds changelog

  • Reset scene now resets all parameters, including enviro
  • coronalight can now be selected with clicking on CoolLines(R)
  • Added fake for preserving sharp illumination patterns for large IES lights
  • Added alternative energy conservation mode which is not causing complementary colors to appear
  • MaterialID render pass now renders each material with the same color over multiple runs
  • CoronaNormalTex added

Fixed light patterns Renderer for architectural visualization - Corona | Chaos

Fixed crashes when using motion blur + point caches

CoronaMask UI improved

Added support for vertex color channel. I would appreciate testing, especially how well it works with multiple regular mapping channels.

Hybrid glass added http://forum.corona-renderer.com/index.php/topic,949

Visible to reflections/refractions for light http://forum.corona-renderer.com/index.php/topic,954

Fixed problem with incorrect environment mapping when rendering from a camera far from origin

added new default mesh format for CoronaProxy that supports multiple mapping channels

Migrated CoronaLight and CoronaProxy to 3dsmax asset tracking mechanism

  • Camera settings UI redone, photographic exposure checkbox moved to postprocessing
  • Added checkbox for focal distance override to render settings UI
  • Added option to lock 3dmax GUI during render (same as other renderers) - have some glitches with CoronaVFB

Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.

Weird that nobody noticed that :smiley: Thumbs up to Maru for noticing :wink:

  • Switched Corona to Wide gamut RGB color space, resulting in more predictable shading of colored light sources+objects
  • Fixed bug with material editor not updating sometimes
  • Fixed LMS color temperature correction

Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons

  • Fixed berconwood
  • Fixed object XYZ mapping mode
  • Fixed coloredge plugin
  • Fixed “use real world scale” in material editor
  • Custom Material editor scene now supports all 3dsmax shapes and rotation
  • CoronaSun now supports unlimited rotation, not just 0-360°
  • z-depth render element is now not clamped
  • removed world Z depth element, as it is no longer necessary
  • Added support for forestpack material option
  • Added support for multiscatter texture “use object color”
  • Fixed issues with resume rendering (crashes, slowness)
  • Added option to render non-antialiased render elements (in actions tab)

Added function/button for reseting renderer parameters

MultiTexture randomization by material ID is now supported