First 1.5 daily, here we go!
- CoronaBitmap open file dialog
- Work even when rendering in Slate is turned off
- Work when assigning a new bitmap to 3dsMax environment slot
- Fixed: https://corona-renderer.com/bugs/view.php?id=1511
- Rayswitch mtl: displayed material in viewport changed by default to the directly visible slot, added option to change which one is displayed
- Unchecking casts shadows in object properties now have more consistent effect - same as putting the material in rayswitcher in all but GI slots
- Corona materials can now be displayed in viewport directly (max 2012+)
- Non-color mapped render elements (world position, normals, velocity, …) are now saved linearly in EXR. This due to 3dsmax limitation also means that for proper saving to LDR the gamma has to be overriden to 1.0 in the file save dialog.
- Embree memory usage is now printed into log
- Added option to save current render settings as defaults
- Better refraction lobe normalization: Making refraction glossy no longer darkens the material
- Fixed rare crashes/unexpected behavior in VFB render history
- Added filmic tone mapping and saturation controls
- Added Corona proxy function for converting to mesh: CProxy.ProxyFp.duplicateToMesh