Blown Glass

Does anyone have a material technique no make blown glass that includes large bump and air bubbles in the between the glass?

I been trying for a bit without any luck, I am not getting results.

PICTURE EXAMPLE These are too many bubbles but its an example.
http://deanwolf.net/vlogmedia/WolfArtGlass-recycled-seeded-glass-lamp-pendant-shade-4345.jpg

PICTURE EXAMPLE And this bump…

There’s no way to replicate it via material only. You have to add these air bubbles to your model’s geometry.


:]

Haha. Ok here is the technique Rawalanche explained. It worked, thanks! Next problem I am having is excluding the light emitter thingy to reflect off objects to many times.



Ok, looks convincing enough, i must admit.

In the images I am stretching my bitmap, and I havent set my UVmap correctly. But at quick glance, it seems like it works well. I have to fine tune it.