I was testing rendering fabrics and came across the following problem …
I adjusted the fabric material of my testing in a “frame” (close up frame… I do not know if this is the correct term, in Portuguese would be “enquadramento”). I adjusted the scale of the texture, bump intensity, glossiness … And for that “frame” the yield was good.
But when I put the scene late in the “frame”, which is further away, the yield had problems (I’d better show than describe, my English is not very good).
I also have problem with bump filtering with the latest legacy daily build, i tried all the modes even the No flitering blur is making my bump incorrect, i really hope it will be fixed soon…
I was cleaning the file to send and I open the material on the slate, only then realized that the bump texture was different from other (blur filter 0.01 and the others 0,5). I’ll send this file anyway. But I will also send a corrected, now I did tests with variations in the blur filter (1 - 0,5 - 0,1 - 0,01).
In the background material appearing a strange effect, some “marked” areas.
This problem can be solved. Need to adjust the amount of bumps together with the blurring, ie less blur, the less the amount of the bump.
At least I got it. Try it.