Chakib
August 6, 2013, 5:58pm
1
Hi guys,
I was testing one of my latest scenes, and i did use the latest legacy daily build in dropbox, i’ve found a new bug in the floor’s bump i didn’t understand but here are some renders to explain :
No Bump :
Bump 0.1
Bump 0.05
I don’t know if it is some weird reflection distance or something else…
Chakib
August 6, 2013, 6:03pm
2
I’ve found also that using other bump textures do produce this bug when i increase the bump value juste a little bit.
maru
August 6, 2013, 6:28pm
3
By this 0.1 and 0.05 you mean bump strength or bitmap’s blur?
Where is your light source and what is it?
Chakib
August 6, 2013, 6:32pm
4
Bump strength, the bump blur is 0.2
i use hdri map + 1 rectangular corona light
maru
August 6, 2013, 8:13pm
5
And what happens if you set blur to 1.0?
Looks kinda like the good old excessive bump bug. Can you give me the scene?
Chakib
August 8, 2013, 10:35pm
8
I’ll prepare the scene very soon.
Chakib
August 8, 2013, 10:56pm
9
i did test the value 1 for bump Blur and it doesn’t help the same bug is here.
Here bump = 0.03, blur=0.2. Looks very good!
Chakib
August 9, 2013, 12:54pm
12
try 0.05 ! it’s not normal.
You may set “Max normal dfference” to 0.1 and use bump = 0.1.
But for the bump while there are some limitations in the upper limit of value.
Chakib
August 10, 2013, 6:47pm
14
It seems that MAx normal difference 0.1 works here
but i don’t understand how to configure it depending on the value of the bump, is it a work around for a bug or a correct way or what?
foxid
October 8, 2013, 7:21am
15
bump gives really strange results…
Ondra_1
November 26, 2013, 11:23pm
16
Ok, I’ve fixed a probable cause for this bug and now I cannot reproduce your problem. Seems fixed
Chakib
November 27, 2013, 1:17am
17
Nice thanks Ondra, would be great if possible a legacy update.