TBH, the best parts of Softimage were the referencing system, the “file structure” and its meta-data making for easy attribute transfers, and the animation/rigging tools…oh and the possibility to configure one viewport to view the mesh pre-skinning, and one while skinning in t-pose and a third with full deformation on the mesh. Made character work a lot easier. My guess is these features are not ever going to be transfered to any other AD package (Maya, forget about Max…)
The whole ICE thing was pretty awesome too, but hopefully they are salvaging the concept and duct-taping it onto Maya at least. We won’t be seeing this in Max at all either I guess.
PS: I hate Autodesk ![]()