Camera movement too slow

Hi,
I was talking about this a while back. Now I realize that the camera movement might be ok for small objects but for a building of 300m in length, it takes too much time to get from one side to another. :slight_smile:

@FloatingVolume You can

  • adjust the time between keyframes via the timestamps. (Video Export)
  • adjust the general movement speed in the “Input” tab of the Enscape settings (General Movement in Enscape)

Hi @Jonathan_Knoefel ,

I’m talking about this parameter:

Thanks!

Hi @FloatingVolume not sure if you’re aware that you can increase your movement speed additionally to that by pressing shift+w or strg+w? :slight_smile:

Hi Clemens, but even with that tweak, it’s still to slow… maybe 5-6 max would be good. :slight_smile:

i often (all the time actually) use shift+ctrl to speed up extra :slight_smile: i think the current solution is nice because we have easy access to 4 levels of speed, just by pressing either w, shift+w, ctrl+w or shift+ctrl+w :slight_smile: it does take some practise though…

  • ultimate solution - doubleclick to fly to target.

@Alexander_Devaykin It would be an ultimate solution if the eye height could be kept (if the double click is on a horicontal ground surface) and the user would not fly to the ground. It’s such a pity that it doesn’t work, I never started to use Enscape VR since my clients can’t control it this way. It’s a problem I run into this problem since the first time I tested Enscape more than one year before. Sounds like a very little feature and it could change a lot, but … I’m sure my vote is on the list. :frowning:

At the moment you can walk like a frog - doubleclick → spacebar → doubleclick → spacebar … I can’t sell VR to my clients this way.

(You touched a wound point … :wink: )

Yes Alexander, I also do this, I double click, and then I zoom out. But there is a chance to end up in a strange location.

The thing is that presentations for clients, etc. are usually timed :slight_smile:

So it could be useful to define ground planes as “ground” (per keyword) and show a highlighted point where the target will be.

Interesting Micha,

I think this might go even better with another implementation: select objects in enscape.

Once selected objects are implemented we could use Z key to Zoom Selected - very familiar to Rhino users :slight_smile: