Hi,
I was talking about this a while back. Now I realize that the camera movement might be ok for small objects but for a building of 300m in length, it takes too much time to get from one side to another. ![]()
@FloatingVolume You can
- adjust the time between keyframes via the timestamps. (Video Export)
- adjust the general movement speed in the “Input” tab of the Enscape settings (General Movement in Enscape)
Hi @FloatingVolume not sure if you’re aware that you can increase your movement speed additionally to that by pressing shift+w or strg+w? ![]()
Hi Clemens, but even with that tweak, it’s still to slow… maybe 5-6 max would be good. ![]()
i often (all the time actually) use shift+ctrl to speed up extra
i think the current solution is nice because we have easy access to 4 levels of speed, just by pressing either w, shift+w, ctrl+w or shift+ctrl+w
it does take some practise though…
- ultimate solution - doubleclick to fly to target.
@Alexander_Devaykin It would be an ultimate solution if the eye height could be kept (if the double click is on a horicontal ground surface) and the user would not fly to the ground. It’s such a pity that it doesn’t work, I never started to use Enscape VR since my clients can’t control it this way. It’s a problem I run into this problem since the first time I tested Enscape more than one year before. Sounds like a very little feature and it could change a lot, but … I’m sure my vote is on the list. ![]()
At the moment you can walk like a frog - doubleclick → spacebar → doubleclick → spacebar … I can’t sell VR to my clients this way.
(You touched a wound point …
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Yes Alexander, I also do this, I double click, and then I zoom out. But there is a chance to end up in a strange location.
The thing is that presentations for clients, etc. are usually timed ![]()
So it could be useful to define ground planes as “ground” (per keyword) and show a highlighted point where the target will be.
Interesting Micha,
I think this might go even better with another implementation: select objects in enscape.
Once selected objects are implemented we could use Z key to Zoom Selected - very familiar to Rhino users ![]()
