One thing not exactly related to Corona. It’s more of my lack of 3dsMax general knowlege.
Few days ago I got my pc frozen when attempting to create a nice furry rug with max’s Hair and Fur so I decided to open a new topic here.
It doesn’t nessesairly have to be fur - any realistic looking carpet advice would be greatly appreciated.
I see a lot of great examples of carpets and rugs in user galleries so maybe someone could be kind to share some tips ?
I was keen to hear Keymasters’ view on this… Hair/Fur, proxies or displacement? There are plenty of tutorials out there but nothing has really worked for me yet…
I tend to use corona scatter with a single piece of low poly modelled wool…but it’s probably a very brute force way of doing it. I’m all ears to other suggestions.
Unfortunately, corona isn’t able to reproduce a nice fur. We usa H&F with geometry, but it’s very slow process.
Also, the geometry fur, hasn’t a nice shape, because it’s a simple cylinder.
I use Hair&Fur, to set the proper parameters, I set the count to 0,25 of what I want to get in my final.
Then I click the option convert to mesh
Change the seed of the hair, and do that again
I do this operation 4-5 times. Then export the mesh to proxy.
Works fine and loads fast, and looks good.