Corona 14 Update 1, First Release Candidate
This build supports Cloud Licensing, which is the new recommended mode.
Please check the [announcement](https://forum.corona-renderer.com/ Please test Corona 14 Update 1! ).
Please check this article covering the risks of using previews (daily builds): Previews FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.
User-Facing Improvements
- Added option to save image that can be later used with AI Enhancer.
- Better max values for night sky multipliers.
- Added support for export of IES lights to Vantage.
- Added high-res moon version.
- Light lister in Corona lights now opens lister’s Lights tab.
- Added MAXScript functions to change lightmix parameters (enable/disable, tint, intensity).
- Fit to bitmap account for cropping.
- Added seed control to offset and rotation in the Corona pattern.
- Rewritten “Save options” dialog for image saving to Qt, re-added it into CIE, replaced the WxWidgets implementation in Standalone.
- AI Enhancer - Adding preview attribute to uploaded EXR image for faster upload and avoiding dummy placeholder for >65MB images. Limit of 300MB for image size stays.
- Image filter is automatically set to tent if AI denoising is used in production rendering.
Bugfixes
- Fixed B&G not displaying in non-tonemapped elements after switching from element with B&G disabled.
- Fixed disappearing stars for small camera FOV.
- Fixed issue, where Chaos Scatter export/live link to Vantage was not working correctly.
- Fixed infinite IR restarts with the moon.
- Fixed wrong region being rendered during IR in zoomed & flipped image.
- Fixed a bug where slicer didn’t work when decal was intersecting it. Also fixes inverse slicer when using volumetric/SSS materials.
- Fixed artifacts that would sometimes appear when using bloom&glare with night sky.
- Fixed crash when using Corona Render Elements Manager script.
- Fixes issue where removing legacy atmospheric shaders could lead to crash if the shaders were removed by Max Scene converter.
- Ensure Corona does not crash when encountering corrupted meshes from 3ds Max.
- Fixed issue where IR was restarted even though time/frame did not actually change.
- Fixed issue where Fabric material has a wrong material ID.
- Fixed issue where Corona was crashing when LUT was used and “Convert local file paths to relative” was used.
- Fixed behavior of “Prevent black appearance” for light sources/light materials - previously it could generate stronger emission in direct visibility or lower emission when occlude other lights was disabled.
- Fixed issue where Corona could crash when exporting scene to Vantage if the scene contained some third party textures.
- Fixed issue where metal V-Ray material would be dimmed after conversion.
- Fixed issue where IR might spuriously restart when using geometry motion blur.
- Fixed issue where CXR might be wrongly saved after IR has stopped.