Chaos Corona 16 for Cinema 4D Previews (daily builds) - Changelog

Please check this article covering the risks of using preview builds: Daily Builds FAQ
Use preview builds at your own risk and always make backups of important projects before opening them with a preview build installed.

You can download this build from Chaos account’s downloads page or Google Drive.

Changes in Corona 16 for Cinema 4D (Preview):

Fixed:

  • Fixed ports in Corona node material editor generated for glints in Physical materials
  • Fixed VrScene export (and upload to cloud) not working on macOS
  • Fixed not working denoising in CLI version of Corona Image Editor
  • Fixed issue with UVW tile/offset not properly affecting viewport preview when using experimental enhanced material preview in viewport
  • Fixed issue with many Cosmos materials using UVW being incorrectly exported into Vantage
  • Fixed issue with Corona Bitmap UVW channel overrides being incorrectly exported into Vantage
  • Fixed issue with camera resolution override not correctly updating aspect ratio for renders in viewport
  • Fixed issue where shadows of objects where translucent when exported to Vantage
  • Fixed saving of images generated in Veras in integrated browser on macOS
  • Fix of flipped Normal map imported from Cosmos
  • Fixed occasional crash when AutoAdjustment is enabled (mainly reproducible in IR)
  • Fixed incorrectly resized Veras window after first initialization on macOS
  • Updated Chaos Unified Login, Chaos Licensing server, Chaos Cosmos and Chaos Cloud client contained in the installer

Note: Changes in this build will be released in a future hotfix for version 15