Would it be lot of work to implement a post-render Chromatic Aberration effect in Lens effects panel? We usually add it in postproduction, but for quick, more realistic previews it would be as useful as bloom/glare effect. There is a diffraction parameter in Glare already, but it’s a different thing. I don’t find it in other render engines as well.
Thanks,
nl
Do you have a good reference of an existing solution that works well for you? We might look into something like that.
Best regards,
Vlado
ArionFX has a quite solid solution that also takes into accout the strength falloff towards the edges of the lens.
http://support.randomcontrol.com/pages/viewpage.action?pageId=2949171&src=search
This would be a nice addition, along with reworked lens effects, which are already under consideration I believe.
Or get a better camera lens - oops, wrong forum :).
I have yet to see a lens that doesn’t have any chromatic abberation. We usually get RAWs shot with incredibly expensive equipment, but you can always see some slight amount of CA in certain scenarios.
You can download for free the VFB+ framebuffer it has chromatic aberration and a lot of other cool handy features. here is the download link http://www.scriptspot.com/3ds-max/sc…x-frame-buffer
I’d also like to add - saving presets in one group preset - similar to a magic bullet or other plug-in’s “recipes”.
