Clipper doesn't work with rtx

Im trying to render model with clipper. It shows up correctly in frame buffer for couple seconds but when render is finished it shows up clipper as normal geometry covering up my model.

Hi bartosz_tupaj,

Mesh Clippers are still not supported by V-Ray GPU (CUDA and RTX).
Adding support is not at all trivial but is on our To Do list.

Konstantin

this would be great if possible - the extra time to CPU render these is painful!

@konstantin_chaos I came across this thread since I also want to use the clipper element. I wondered how high this is on the to-do list. It would save me so much time if either CUDA or RTX could render the clipping element.

Hi @OzBoz ​,

Mesh Clipper support is one of the top items on the GPU To do list.
As far as I know the GPU team is already working on this.
However as I mentioned before, this is not an easy task and I can’t guarantee to what extent it will be supported and when is the support coming.

Konstantin

Hello @OzBoz

The team has been hard at work on implementing this feature, QAs and myself will be testing this internally soon
Then it will be released publibly

Best,
Muhammed

Hello @Muhammed_Hamed

That sounds great! Can’t wait to try, working on a really large building which is partly really old industrial heritage and partly new magazine, test track etc. Bit of a hobby project since in the end I just have to show where in the building work council members work, thought the mesh clipper could be pretty perfect for it.

Kind regards,

Oscar

Looks really good Oscar! :slight_smile:

I will update the thread once we have news about this feature