Im having an issue when rendering the Vray clipper in maya using the GPU. When I have two object with two clippers, one clipper exclusively assigned to each object. See below.
Geometry clipping is not supported on GPU in the current builds, the implementation is WIP at the moment and nearly finished. We have been working on implemeting this for a while, It will be part of the next update
Hi Chris,
I cannot say when the next update will be released publicly, if you are interested in testing the mesh clipper in Maya let me know.
I will provide a test build
I got confused by the setup, my mistake
The issues for the visible face is logged in our system under VGPU-1964
I increased the priority on this issue and added to our development roadmap. It is a good idea to get this fixed with the new clipper updates
I will update the post once this is fixed