Vray clipper in Maya

Im having an issue when rendering the Vray clipper in maya using the GPU. When I have two object with two clippers, one clipper exclusively assigned to each object. See below.

​Is this a bug or am I doing something incorrectly. It seems I do not have this issue when I switch over to CPU.
thanks!

Hey @chris_henderson

Geometry clipping is not supported on GPU in the current builds, the implementation is WIP at the moment and nearly finished. We have been working on implemeting this for a while, It will be part of the next update

Best,
Muhammed

Can you tell me when the next update will be?

Hi Chris,
I cannot say when the next update will be released publicly, if you are interested in testing the mesh clipper in Maya let me know.
I will provide a test build

Best,
Muhammed

He is not using geo to clip.
The issue is the visible face you see in the render.

Thanks @oglu

I got confused by the setup, my mistake
The issues for the visible face is logged in our system under VGPU-1964
I increased the priority on this issue and added to our development roadmap. It is a good idea to get this fixed with the new clipper updates
I will update the post once this is fixed

Best,
Muhammed