here it’s hanging again since 5 minutes at 96%. [EDIT: it started Lightcache after 10 min]. End of Log:
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE82BE80 2, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount-- BE82BE80 1, I:0, Y:\YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixParticleShaderPlugin::preRenderBegin setGlobalThreadManager
PhoenixSimPlugin::preRenderBegin setGlobalThreadManager
PhoenixCachePlugin::preRenderBegin setGlobalThreadManager
PhoenixParticleShaderPlugin::preRenderBegin setGlobalThreadManager
PhoenixParticleShaderPlugin::preRenderBegin setGlobalThreadManager
PhoenixFrameData refCount=1 BE826200 1, I:0, Y:/YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
frame loaded Y:/YachtSIM/speedboat_30knots_03/Speedboat_30knots03_####.aur, 81000
VolumeShader::setGridSize: 1400 600 74
PhoenixFrameData refCount++ BE826200 2, I:0, Y:/YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
PhoenixFrameData refCount++ BE826200 3, I:0, Y:/YachtSIM/speedboat_30knots_03/Speedboat_30knots03_0081.aur
build tree 12448050 mode:1
particles 2348049, negativeDisplacement:2348049 bbox:-3748.627441 -3147.471924 -4819.735840 / 3424.375732 -2055.861328 -1645.310913
Build Mesh: march cubes build smap:0.022570
Build Mesh: march cubes vertices:0.161315
Build Mesh: march cubes interest:0.035774
Build Mesh: march cubes conn time: 0.080624 result vertices:1008944 triangles:2013474
Build Mesh: extend vrt:6869570 trg:13719262 border:9078 time 17.050298
Build Mesh: new trg:0.477965
Build Mesh: extend time 20.449982 vertices:7878514 triangles:15744307
Log from the output window:
[2019/Jul/30|13:42:57] V-Ray: Phoenix FD Particle Shader - total 2348049 particles.
[2019/Jul/30|13:42:57] V-Ray: (Estimated time remaining: …): 0 % completed
[2019/Jul/30|13:42:57] V-Ray: Phoenix FD Particle Shader - building tree…
[2019/Jul/30|13:42:58] V-Ray: (Estimated time remaining: 0h 0m 4.5s): 12 % completed
[2019/Jul/30|13:42:59] V-Ray: (Estimated time remaining: 0h 0m 5.4s): 20 % completed
[2019/Jul/30|13:42:59] V-Ray: (Estimated time remaining: 0h 0m 4.9s): 30 % completed
[2019/Jul/30|13:43:01] V-Ray: (Estimated time remaining: 0h 0m 4.9s): 41 % completed
[2019/Jul/30|13:43:02] V-Ray: (Estimated time remaining: 0h 0m 4.3s): 50 % completed
[2019/Jul/30|13:43:03] V-Ray: (Estimated time remaining: 0h 0m 3.5s): 60 % completed
[2019/Jul/30|13:43:04] V-Ray: (Estimated time remaining: 0h 0m 2.8s): 70 % completed
[2019/Jul/30|13:43:05] V-Ray: (Estimated time remaining: 0h 0m 2.0s): 80 % completed
[2019/Jul/30|13:43:07] V-Ray: (Estimated time remaining: 0h 0m 1.1s): 90 % completed
[2019/Jul/30|13:43:11] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: -597h -32m -23.8s): 0 % completed
[2019/Jul/30|13:43:12] V-Ray: Compiling geometry…
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 10 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 20 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 30 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 40 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 50 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 60 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 70 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 80 % completed
[2019/Jul/30|13:43:12] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 90 % completed
[2019/Jul/30|13:53:45] V-Ray: Using Embree ray tracing.
[2019/Jul/30|13:53:45] V-Ray: (Estimated time remaining: …): 0 % completed
[2019/Jul/30|13:53:45] V-Ray: Building Embree static accelerator…
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 13.8s): 12 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 7.0s): 22 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 4.7s): 31 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 2.8s): 45 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 2.3s): 51 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 1.6s): 60 % completed
[2019/Jul/30|13:53:47] V-Ray: (Estimated time remaining: 0h 0m 0.9s): 74 % completed
[2019/Jul/30|13:53:48] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 81 % completed
[2019/Jul/30|13:53:48] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 90 % completed
[2019/Jul/30|13:53:48] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
[2019/Jul/30|13:53:48] V-Ray: Building Embree static trees took 2072 milliseconds, memory used 1990.68 MB
[2019/Jul/30|13:53:48] V-Ray: Building Embree dynamic geometry tree…
[2019/Jul/30|13:53:48] V-Ray: Embree dynamic geometry tree contains 0 primitives.
[2019/Jul/30|13:53:48] V-Ray: Embree dynamic geometry tree built in 1.04 ms.
[2019/Jul/30|13:53:48] V-Ray: Embree dynamic geometry tree takes 0.00 MB.
[2019/Jul/30|13:53:48] V-Ray: Using 0.76 MB for adaptive lights buffer
[2019/Jul/30|13:53:48] V-Ray: Building light cache.
[2019/Jul/30|13:53:48] V-Ray: Tracing 4000000 image samples for light cache in 64 passes.
[2019/Jul/30|13:53:48] V-Ray: Using 63.53 MB for light cache preview buffer
[2019/Jul/30|13:53:48] V-Ray: Building light cache…
[2019/Jul/30|13:53:48] V-Ray: Bitmap file “…/sand1b.jpg” loaded.
[2019/Jul/30|13:53:48] V-Ray: Bitmap file “…/reef_mask1.jpg” loaded.
[2019/Jul/30|13:53:48] V-Ray: Bitmap file “…/reef.tga” loaded.
[2019/Jul/30|13:53:48] V-Ray: Bitmap file “…/reef_mask2.jpg” loaded.
[2019/Jul/30|13:53:48] V-Ray: Bitmap file “…/reef4b.jpg” loaded.
[2019/Jul/30|13:53:49] V-Ray: Bitmap file “…/reef_mask1b.jpg” loaded.
[2019/Jul/30|13:53:49] V-Ray: Bitmap file “…/reef2b.jpg” loaded.
[2019/Jul/30|13:53:59] V-Ray: (Estimated time remaining: 0h 1m 35.6s): 10 % completed
[2019/Jul/30|13:54:06] V-Ray: (Estimated time remaining: 0h 1m 9.5s): 20 % completed
[2019/Jul/30|13:54:11] V-Ray: (Estimated time remaining: 0h 0m 52.6s): 30 % completed
[2019/Jul/30|13:54:15] V-Ray: (Estimated time remaining: 0h 0m 40.3s): 40 % completed
[2019/Jul/30|13:54:19] V-Ray: (Estimated time remaining: 0h 0m 30.9s): 50 % completed
[2019/Jul/30|13:54:23] V-Ray: (Estimated time remaining: 0h 0m 23.0s): 60 % completed
[2019/Jul/30|13:54:26] V-Ray: (Estimated time remaining: 0h 0m 16.3s): 70 % completed
[2019/Jul/30|13:54:30] V-Ray: (Estimated time remaining: 0h 0m 10.4s): 80 % completed
[2019/Jul/30|13:54:33] V-Ray: (Estimated time remaining: 0h 0m 5.0s): 90 % completed
[2019/Jul/30|13:54:37] V-Ray: Merging light cache passes.
[2019/Jul/30|13:54:37] V-Ray: Merging light cache passes…
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 20 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 44 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 76 % completed
[2019/Jul/30|13:54:37] V-Ray: Light cache contains 3792 samples.
[2019/Jul/30|13:54:37] V-Ray: Light cache base memory usage is 7.3 MB.
[2019/Jul/30|13:54:37] V-Ray: Prefiltering light cache.
[2019/Jul/30|13:54:37] V-Ray: Prefiltering light cache…
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 10 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 20 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 30 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 40 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 50 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 60 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 70 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 80 % completed
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 90 % completed
[2019/Jul/30|13:54:37] V-Ray: Average rays per light cache sample: 83.58 (min 1, max 442)
[2019/Jul/30|13:54:37] V-Ray: Using premultiplied light cache.
[2019/Jul/30|13:54:37] V-Ray: (Estimated time remaining: …): 0 % completed
[2019/Jul/30|13:54:37] V-Ray: Rendering image…
[2019/Jul/30|13:54:37] V-Ray: Start progressive rendering, server mode 0, perform rendering 1