Quite impressive pathtracing!
My workstation bench
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core™ i7-3770K CPU @ 4.1GHz
Time: 0:4:48, Rays/s: 4,413,444
Quite impressive pathtracing!
My workstation bench
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core™ i7-3770K CPU @ 4.1GHz
Time: 0:4:48, Rays/s: 4,413,444
Test on my home machine-
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core™ i7 CPU 920 @ 2.67GHz
Time: 0:7:50, Rays/s: 2,708,286
Cleans up fast! Seems very interesting, will download it and take a closer look I think.
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
Time: 0:3:16, Rays/s: 6,492,967
Interesting!
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core™ i7-3960X CPU @ 3.30GHz
Time: 0:3:54, Rays/s: 5,408,003
Keep in mind that it’s not pure path tracing; there is still a light cache type of thing going on…
Best regards,
Vlado
Sure is. But it looks fast nevertheless
It looks better, than gpu test scene. I think it should be reworked.
Yes, I agree. I’ll get back to it sometime…
Progressive rendering does look fast in the sense that you get to see an image right away - which is the main reason V-Ray RT works this way and why we are doing the same thing for the production renderer in V-Ray 3.0 (although getting a clean final result might be a different matter altogether). With the buckets, you never get to see a full image until all buckets are complete, and as you know some can take a very long time.
Best regards,
Vlado
yeah nice render speed and stuff looks nice too. Interesting to dig it a bit more…how come its free?
cool stuff…will be looking at the renderer a bit more ![]()
i like the idea of a path tracing -lc option. they have some nice options.
it seems though this scene uses partially cached gi?
(from their forum: “Just to clarify, the rendering runs in a partially biased mode with partial caching enabled, it is not pure path tracing nor unbiased.”)
inhouse i tested a more or less similar setup, no chaching , vray is doing it in 50sec looking quite similar result, irlc+de (i know no real comparison,but looks same), about 4,46min with brlc.
Looking cool. 03:10 min here with my double Xeon E5-2687W 0 @ 3,01GHz.
But if it’s some LC going on, it’s not quite as interesting. It’s still impressive, but it would be nicer if I’d have a 100% flicker-free frame rendered after 3 minutes.
it is lc AND parts of gi cached, so in reality will be quite longer i guess
This is quite cool benchmark… Would be cool to it a bit more complex tho… SSS/Hair/motion blur, depth offield etc etc… also a Vray test scene like this would be also awesome!
Thanks, bye
ok sorry misunderstood, cached normally means prerendered and saved in many software.
there is the obj scene inside the folder, but sadly not allowed to re-use for any other i just read..
not quite, a couple other names come to mind.. ![]()
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Xeon(R) CPU E5-2670 0 @ 2.60GHz 64GB Ram
Time: 0:3:46, Rays/s: 5,620,864
I can get it under 3 mins with some overclocking, but machine loses some stability.
I wonder if the engine is using Embreee
Any1 know?
Yes, it does. Has pro’s and con’s…
Best regards,
Vlado
I did a pure path traced render…after 100 samples it looked pretty grainy as a path tracer usually looks ![]()
…*rubs chin* hmmm interesting!