We are releasing the first daily build of Corona Renderer 4 for Cinema 4D. This build contains some convenience fixes to the Corona Renderer 3 for C4D Hotfix 1, but the changes in the code were a little too big and dangerous for a hotfix release. We will eventually include these changes in the Corona Renderer 3 for C4D Hotfix 2 release, but only after they have been thoroughly tested in this daily build. Enjoy!
Sure, I gone through the changelog and roadmap but not much detailed given whats new in corona 4 specially the “Implementation of missing features of 3ds Max plugins” whats are these…?
And this Beta is full functional for all users till its final release…?
Yes, the plans are currently a bit vague, but you can rest assured that any feature that appears in 3DSMax will eventually appear in the C4D version, if it makes sense and if there are no serious technological barriers.
I saw the 3D Max roadmap also, not seen any new shaders pack.
In Vray, many shaders to make more control and possibility in materials…!
Some shaders for mograph in C4D, I think… Octane did some for mograph.
And for that sort of thing, we have the Features Request board Corona for 3ds Max :: Ideas - Chaos Forum (if you just mention a feature you would like in another random thread, it will be super easy to overlook it).
Aside from new v4 features, how about some of the features in v3 that still have issues? Convert Scene-mostly useless, Motion Blur+Mograph=Crazy Results, Team Render slowdowns, some Multi-Pass issues-still can’t get anything out of Velocity Pass. Those are buttons/features that were released in the final v3 that didn’t fully work. I understand thing like render instance problems need to be worked out with it being much more complex, I’d really like to see those items ironed out before adding more features.
Not having full use of Mograph’s power is a big deal to motion graphics people. Don’t mean to whine, just want everything working.
Hi guys! We have a few fixed bugs in the storage so hopefully we’ll be able to ship them out soon. Other than that, we’re now concentraiting our efforts on Team Render. I don’t want to promise anything, but it seems like we’re on the right track and the solution that we are currently exploring might prove much more robust than the way the render data is shared over the network at the moment.
I really hope you are working on the MB issues as well. This is such a fundamental feature for all who work in the world of animation and motion graphics.
dont forget to fix the proxy texture too.. and yeah the converter should be worked more alot of vray to corona materials aren´t well converted for exemple the vray blend material dont convert correctly.
We are releasing another daily build of Corona Renderer 4 for Cinema 4D. This build includes the new Corona core version 4 and several tweaks and fixes. The biggest addition is probably the Intel Open Image denoiser, which is a compromise between the quality of Corona’s denoiser and speed of the Nvidia AI denoiser.
When I install it, it tells me in the progress that the current version is already installed and it is being ignored.
After “successful installation” it appears that nothing changed in c4d.
I had to manually uninstall corona and reinstall it to get the latest beta.