These tests are simply gorgeous, Bertrand! It’s really nice to see what you do with your old scenes using a new renderer. The one with the chair and the cloth near the window, originally rendered with Octane, is probably my favourite. One question regarding it: in that case in specific, how did Corona stack against Octane?
Cheers!
Rick Eloy
re: forest pro, the only thing that doesnt work, even with Alpha5 (i think) is the forest color map. I’ve asked the guys at itoosoft to look into it but might help if others add to the thread: http://forum.itoosoft.com/upped some freebies 3D chairs
and re: mightytiles, the non pro version works fine with corona, I havent upgraded to pro yet
Thinks for the kind feedback everyone. That’s what I call a warm welcome!
Now, you seem to have answered a lot of my questions already.
The AO map as a substitute for dirt sounds good. I will give it a try.
Camera modifier: I think my version of it did not have all these settings. Would that be in the dailies? If yes, how can I get access to these? Having something like a physical cam would make a huge difference to me.
Forest: I had read about it supporting Corona, but i meant something slightly different. On the Itoo website, they mention the fact that Forest has a special way of instancing, which is available only in V-Ray and MR and not in the other supported renderers and which greatly increases the amount of instances one can render. Maybe it has little practical significance. I guess the only way to know is to stress-test it. RailClone would be a nice one to have as I’ve been using more and more lately…
Good to know MightyTiles works fine. I should check these things properly before making baseless allegations. MultiTexture definitely does not, though. I’ll try some workarounds for it.
it’s funny that there seems to be some scepticism about how the blend material works in Corona. I actually thought it was giving me more predictable results than the V-RayBlendMat. I even had the impression that nested Blends worked, but maybe i got that wrong. In any case, it would be nice to have a Corona specific solution for layered materials.
I guess this leaves SSS and the 2sided material, which are hard to do without in many situations, but I’m happy to wait for those
this is far from stress testing forest, but i just wanted to check the memory usage in forest pack in vray and corona
In both corona options, it used about 1050mb, in the vray one, 1200mb for the simple scene, and 1800mb for the dense one, no idea what happened to the render itself ??
Corona PORN! The glass in that second image is near flawless. The whole collection really exemplifies Bertrand’s talent for modeling in general and really brings out the attention to detail in each piece. Images like these have to cause a bit of Chaos and Chaos.
hey, Betrand,
Very nice to see you here.
You’re tests are as great as you’re as an artist, congrat.
I share the same thoughts of you related to the simplicity of corona,
the best result you can achieve with the defaults settings is outstanding.
Personally, this is on of the best advantage to switch to corona, I can care much more time
improving the image by my own ( composition, material, texture, lighting), instead of playing around with magical settings.
As you said, I agree with you there’s a missing on the road, that we have at Vray,
that makes me wait a little more to completely switch to corona, I really like the efforts the guys are making
to implement this stuffs, hope sooner to have access to it
Anyway, great images as always, they’re impeccable.
Cheers
Fernando
Thanks to this forum and CoronaRenderer,
I’m learning not only my first rendering engine provides unbiased/biased
but I’m finding a lot of professional people to learn many things.
Hello BBB3viz
very suggestive images, compliments..!