Cosmos assets object scale

first of all - thank you for supporting the Chaos Cosmos library - that’s exceptional news!
I have noticed that assets are imported with the proxy object axis scale set to 10. I don’t know if this is something that is a work-in-progress (like the glossiness parameters), but this is a huge issue because when you use the proxy in a cloner or scatter, the way it’s handled is as if the scale is=1, which means the object is 10x too small.
If I run the “reset scale” on the proxy to make it=1, then it will be too small.
Why are the proxy scales set to 10? I hope this will be fixed, sooner, rather than later?

edit: Apologies, but I missed the other thread about the Cosmos browser, and the fact that the problem was already identified by Cinemike, here:[https://forum.corona-renderer.com/ New Cosmos browser #msg194756](https://forum.corona-renderer.com/ New Cosmos browser #msg194756)

We also have problems with the conversion of proxies. After conversion .tx textures are included. They only work in the Arnold renderer

Are you sure about that? :wink: