Displacement Node in vraymtl

Would it be possible to get a node for material editor, maybe in a similar way to how theres a vrayNormalMap, but to give the same settings as the vrayDisplacementMod, so you can have extra control, but all in the shader. That way, when creating material libraries its all saved there? Just having a map connected to displace on vraymat, doesnt have the controls, like shift, which is pretty important.

Awesome idea.

Thanks for the suggestion. We will discuss it and get back to the tread.

+1 It’s similar in Corona and i’ve been wishing for this for years now.

@francomanko
There are some differences that require “Shift” to be a part of the modifier instead of the displacement in the material.

Hi, just want to know if theres some update on this?
Having a shift option directly on material its pretty useful

I second this idea.