DR works fine.
That error comes up when there is a bad packet sent from one of the slaves or sometimes the host.
Its no big thing, and it wont affect the render
e.g. I have a scene here.. it works perfect on all render-slaves, but when using them in DR i get UNKNOW RENDER HOSTS errors and VRAY EXCEPTIONS all the time…
how can that be? The same scene works perfect with Back Burner on the same machines
i believe that there is a top secret between the masters about the DR use, because we have been in trouble with it since the begining, and after changing for gigabit lan, change cable and change configurations, it insist in get fails in a while. i think would be interesting a manual about how is the best way to configurate DR in the network, what are the best brands to use what are cables, what are the way to share files, because… c’amon .. all of those things were already said and we try to folow them but the troubles insist.
now i get it to work sometimes and sometimes not, take a look at this image… 5 seconds before it was rendered with DR and everything went fine, why after a valid render i got this odd thing? is there any answer to this?
double that!
DR as been working solid in the past RC here…other then memory related problems and some app restart on some slaves here and there…and my network ain´t no where far from “crap” :lol:
ok. i worked with FR on another job the entire day and had no trouble with the DR there. I really doubt that it is a network problem.
So back to vray… is there an INI for DR with timeouts or something ?
Is there a special rule, order how to install? Any trick about entering the lic key when install on the slaves …
hey marcus, there is something i just realize here after plenty of tries.. i use to have here my maps just in one folder maped by unc, this way i sometimes i can work without problem, but even this way i got eventually bucket problems, so now in this job taht i am using proxies i tried to sue the same rule i’ve been using for maps, all them in just one folder mapped via unc, but it didnt worked out. So i switch to copy machine by machine all my proxies at the same folder, like c:\autodesk\meshes
as this is a equal folder in all amchines the proxies just came back to work and i was wondering if this would not be the same point with textures. Would be really usefull if people tell us the way they map stufs.
i Guess the main problem with DR is related to paths.
not the paths themselves if ur using UNC paths…but network traffic i suppose!
probabbly more connections than ur network set up r trying to read the same data…i guess
For all maps, XRefs Proxies etc you should have them on a dedicated fileserver, not just some networked WinXP machine. XP only supports up to 10 concurrent connections. We use a linux fileserver, a Windows Server install would also do the trick, an XP install most likely wont (esp not your local workstation as it will most likely have additional connections in use (browsing over the network, license connections, non 3d related programs etc etc etc))
i dont think its taht easy because in order to fix a possible network trafic problem we change our network to /1000 and we didnt have 10 machines, actaully just 7… so i dont think neither on nor other points are in trouble… it is really a big mistery, … right now it is working perfectlly untill the next problem, unless a gigalan isnt enough for Dr render what else would be?
Just because you have only 7 machines that doesnt mean 10 connections are enough. They are eventually connecting to 1 machine for textures, to another for licenses (mind you even tho they dont need their own licenses, slaves still DO connect to the lic server) and various other things could be going on…mounted network drives etc. I would almost bet that this is exactly the problem.
but if this is the problem, what is really the advantage of DR systems? i ahve only 7 computers over here, i ahve friends with 60 computers… how are they suppose to work with Dr features? why there is a tool so powerfull but in other hand the windows cant offer support of it… thinking this way DR seems to be a useless toll because the system cant support more them 10 conections and we know that the main function of DR is to speed up the render process and how many machines we have, better for us. i jsut cant understand this …
That has nothing to do with DR, but with Windows. And as far as i know there are workarounds for Vray’s DR to work with more then 10 machines on a single workstation. But that does NOT account for maps/proxies/xrefs. A fileserver is a must anyways in my eyes…