DR: machine released because there is no more pending work

So I was rendering with two machines with the latest official Vnext GPU build and everything seemed fine - both machines rendering with CPU and GPU in hybrid.
But then the distributed render slave machine stopped (although it still seemed to think it was rendering per the logs) and I got the message in the master machine that the other machine was “released because there is no more pending work”.
One moment i thought it is funny that the other machine was so lazy it just decided it could go on vacation, faking that work was done.
But I am (of course) on a deadline and now I am stuck with one machine and a much longer render time, which will not finish by today.
Any idea, what is going on here and how to solve this?

Can you send me the logs of both the client and the server machines?

If you restart the V-Ray spawner on the other machine, it should be able to join the rendering again in any case.

It would be very helpful to get the logs though, if you keep them.

Also, is this with bucket or progressive rendering?

Best regards,
Vlado

This is with buckets.
i have to do another test. Don’t think the logs are still there .

Getting the exact same problem as described here.

I really can’t help you without additional info like logs, scenes and repro steps.

I am getting this too. Using the latest nightlies. Happens in every scene. Sending you my vray log.

What I was getting wrong was that I didn’t have the GPU render server launched on the slave. I was used to CPU DR with just the spawner.

Hope that helps

I have this problem as well.
Slave has VRayNext GPU Render Server running,
…then it works for a bit. About halfway through the render the buckets stop
…then host says machine says “released because there is no more pending work”
…then the slave says “waiting for render requests”.

Odd. It’s not consistent. Sometimes no issues, sometimes it won’t let me use all my resources like this. Have 10 render nodes, for this particular 8k print render, 2 stopped with that error for no reason. Note that closing and restarting the GPU Render Server didn’t kick it back into the mix as I would expect it to.

I have the same problem - trying to render with 4 slaves but two get dropped with the “released because there is no more pending work” information in the v-ray messages window. I attache log files

Edit: After a while all servers get dropped
vraylog-server.zip (289 KB)
vraylog-client.zip (173 KB)

@kubbek …just type %temp% in windows explorer and it’ll drop you there.

Just tested and the slaves are dropped as well on bucket as on progressive rendering

Was this solved? Having the same problem today. Newly installed Max 2021, if it makes a difference.

Edit: I started the spawner manually and it works. NOT as a service… Previously running the spawner as a service fixed my DR issues as there were user permissions or something due to the user profiles blocking the machines.

No, I still have issues like this. Seems random. I have a feeling it is because I am on a machine with more than 64 cores.

I run into the same problem and I have 16 cores.
I tryed to reset the rendersettings and I tryed to merge the scene into a new scene.
Doesnt help.
Im using the latest vray next.

Same for GPU and CPU.
Restarting the client pc’s seems to help.

My turn…

Started today, randomly. 3ds Max 2022, latest official V-ray release. x2 DR nodes.

Checking task manager on each node, an instance of max loads on each machine with around 10GB memory usage but it just wont kick in with the buckets. It then dumps the memory and starts starts all over again.

Restarted the nodes, and spawners. No joy.

Hey @DanSHP ,

Sorry to hear you’re experiencing such issues.

Started today, randomly Do you recall making any hardware/software changes on any of the machines?

Would it be possible to send us the logs from both the client and server machines? You can attach them here or submit them via our contact form (just make sure to mention this thread or my name in the subject). Please also share information about your system configuration - OS/CPU/GPU/driver versions.

I was running into the same issue. In my case, I noticed I was exceeding the dynamic memory limit and that was caused because I was using a lot of v-ray displacement in the scene. Quick tip, try disabling v-ray displacement in global switches and see if it helps. Hope this is useful.