DR, some buckets not loading maps

Here is my little problem.

I’m doing DR on 3 machines, identical, baught same day, same specs, same permissions and same soft/hardware

All the textures are on common drives, same subfolder

Machine 1 launches the job.

Machine 2 and 3 does not seem to be able to render all the maps, but they do render some maps.

ex: wood1.tif and wood2.tif, same mat, copied over and changed map, maps are in the same folder: machine 2 and 3 renders correctly wood1, but not wood2.

machine 1 renders all maps ok

What I’m I missing :?

Thanks

Alain

I have had this happen, and it went away when I restarted my machine and all of the render servers that I was running DR on.

I have also had trouble with local texture paths (e.g. using C:\3dsmax7\maps\Wood\TUTASH.JPG with the same texture existing on each render server). DR seems to be much happier with a network location for all of the resources (\\mystorage\maps\somethinglikethis\TUTASH.JPG).

-Jeremy

Ok found what it was…

some maps are liked to
\\drive\folder\subfolder\map.tif

other are linked to
Q:\ folder\subfolder\map.tif

it is the exact same directory.. one the long way, the other one the short way.
Backburner reads that correctly, on every machine, even w/ split images

DR does not seem to be able to follow the shortcut path, except from the machine it is launch from 0.0.0.0, wich works fine

So: the salves machine are not reading the paths the same way as the headnode.. :roll:

is that a bug :?:

This is not a bug. Just think that it is a network job and you have to use UNC paths instead of local paths in order to locate images properly. :slight_smile: It’s the same as if you are looking at the same folder on the computer next to yours through the network - you will have to open that pcs hdd through the network folders, right. :slight_smile: