Here is my little problem.
I’m doing DR on 3 machines, identical, baught same day, same specs, same permissions and same soft/hardware
All the textures are on common drives, same subfolder
Machine 1 launches the job.
Machine 2 and 3 does not seem to be able to render all the maps, but they do render some maps.
ex: wood1.tif and wood2.tif, same mat, copied over and changed map, maps are in the same folder: machine 2 and 3 renders correctly wood1, but not wood2.
machine 1 renders all maps ok
What I’m I missing :?
Thanks
Alain
I have had this happen, and it went away when I restarted my machine and all of the render servers that I was running DR on.
I have also had trouble with local texture paths (e.g. using C:\3dsmax7\maps\Wood\TUTASH.JPG with the same texture existing on each render server). DR seems to be much happier with a network location for all of the resources (\\mystorage\maps\somethinglikethis\TUTASH.JPG).
-Jeremy
Ok found what it was…
some maps are liked to
\\drive\folder\subfolder\map.tif
other are linked to
Q:\ folder\subfolder\map.tif
it is the exact same directory.. one the long way, the other one the short way.
Backburner reads that correctly, on every machine, even w/ split images
DR does not seem to be able to follow the shortcut path, except from the machine it is launch from 0.0.0.0, wich works fine
So: the salves machine are not reading the paths the same way as the headnode.. :roll:
is that a bug :?:
This is not a bug. Just think that it is a network job and you have to use UNC paths instead of local paths in order to locate images properly.
It’s the same as if you are looking at the same folder on the computer next to yours through the network - you will have to open that pcs hdd through the network folders, right. 