First part of the drum (for fun) :
5 min render on amd 2100-512 Mo
Comments welcome.
First part of the drum (for fun) :
5 min render on amd 2100-512 Mo
Comments welcome.
Very nice so farm, the chrome work is really wonderfull! ![]()
Cant wait to see the final image
Gonçalo
yep!!..really nice work on the chrome…
can you share your mat settings??
paul.
Yes yes, the chrome.
How is your scene laid out? The reflections are great.
I am working on a scene that will require clean looking chrome
like this.
I would guess that the chrome look its due to a very nice detailed model ![]()
Gonçalo
Great geometry! Modeled in max? One thing, isn’t the inside of the wood usualy unfinished?
great start & love the chrome. I think thats just about perfect
The Chrome as basic settings :
(Sorry i cant upload a screengrab of the settings now)
Diffuse : almost black
Reflect : white
Fresnel reflections on
IOR=18
That’s all.
HDRI do the rest ![]()
whop really impressive, congrats. very detailed and … bah perfect ![]()
does the IOR affect reflections?
does the IOR affect reflections?
yes
great image. the chrome really shines (har har, get it, shine?)
the modeling is what really carries this image, IMO.
another one :
just finished
can someone help me with the transparent material, how can it let pass more light through it?
Sorry for the english
3Dben
Amazing!
Make sure GI refractions is on.
Use a vraymtlwrapper and increase the send GI multiplier, this will give you much more light especially on transparant mat’s if GI refraction is on.
What is your light setup, irradiance map settings and render time?
Gonçalo