Hello, I really appreciate the recent updates of enmesh patterns, and am wondering if they will eventually be able to handle corners?
(Specific to pattern058 “shingle siding” from the Cosmos library…)
Thank you.
Hello,
I’ve logged that as a feature improvement for our developers to look into (internal bug tracker ID: VMAX-13916).
Best regards,
Philip
Hello Philip,
Wonderful to hear this. Thank you and best regards!
Is there any way to scale the effect at the edges to a flat line as at the moment I can’t see any way to match the displacement effect with custom geometry as its only visible in the IPR or any way to convert the modifier to a mesh that I can then extract the boundary edge?
I opened a scene from a few months ago that was rendering fine (The enmesh geometry) and today it is acting quite strangely…
The enmesh renders completely black when I use a material override of a vraylightmaterial+vray dirt. It was working great last time I saved the file.
Only change has been time on the calendar. Now, if I use a standard vray material it renders okay, except a few parts still render total blackness.
Super frustrating as I thought I had a useable setup.![]()
This was from January when it was behaving as expected…
Here are some from today, when it seems funky/broken…
This is trying to use the same override material, setting from the January file.
Now all the enmesh objects are black.
And here is when I tried it with a standard vray material (instead of VrayLightmtl.)
Normals are looking normal
Max2019
Current vray
I know there have been updates since January, so maybe enmesh was modified?
Thanks!
No issues on a simple scene. Maybe you’ve modified the VRayDirt params? Simplify and attach the scene here so we can troubleshoot.
I have not modified anything since last using the scene. I’ll upload today, thanks.
Edit: Is there an ftp/wetransfer to use?
@martin_hulse_1 , I would suggest as a workaround to try with some discreet chamfering of the edges of your geometry. Otherwise if this doesn’t help, there’s an option to make the pattern over the desired areas using Chaos Scatter and then to convert its instancies to meshes. From then on you can edit the mesh around the edges where it’s needed.
Send it via the contact form.
Ok, thank you.
Hello,
Thank you for the scene file.
To resolve this issue you need to flip the faces of the fragment used for VRayEnmesh. VRayLightMtl illuminates only the front faces by default.
Here is a quick video:
Lol, thanks! I didn’t even think to try that because the enmesh was a cosmos asset that I did not modify and assumed would import with correct faces. Does this mean the asset is coming in with reversed normals?
Thanks a bunch.