What’s the way to exclude lights from reflection ?
I know it’s possible to exclude or include an object from Illumination or Shadow casting but not in reflection even if you hide the light.
Thank you for your response
fabe.
The french who speak english like a spanish cow.
In that case, could you copy the light so you have 1 with specular and 2 without specular. Then set light 1 to exclude your large sphere, and set 2 to include only the sphere. I haven’t tried it, but I would think it would work…