Export PhoenixFD to Houdini (VDB?)

Hey guys, I was wondering if anyone has had any success exporting the Phoenix .aur files to Houdini, maybe via openVDB? I’d like to sim in Phoenix then manipulate in Houdini.

Hello,

We have planned to export OpenVDB in the future, but currently it’s not possible.

Maybe stoke mx2 ?

Also you can use particles, to create vdb from 'em in H.

Thanks for the reply guys. Stokes not an option as we’re a Maya house and don’t have stoke available. Particles is a possibility though… I feel like something will probably be lost in the translation, but its certainly worth a try..! Truth be told I really like the speed and quality of fire I can get out of Phoenix, but Maya’s very limited in its ability manipulate volumes once they are cached. I was hoping there was an easy way to crossover as needed. Oh well, put this down as a request to support VDB export for Phoenix..!

-M

Hi guys,
I found this thread and wouldnt create a new one for it :wink: Actually my question is the same like the question from mikeRhone, is there now in the new nightly a possibility to export my particles via openVDB to Houdini?

cheers sascha

Hello,

Do you really mean particles or are you referring to the grid, because VDB supports only grid content. If you have particles like foam, splash, FLIP liquid etc. you can export them to Krakatoa-style PRT files and find a PRT importer for Houdini. Otherwise, if you mean grid, such as smoke, temperature and oldschool liquid - still not implemented.

Ah ok, no I have (oldschool) grid based particles in my scene :roll_eyes:
Are there particles without grid implemented in the new nightly which I could export like you said?

Thank you :slight_smile:

Use the right click menu on the simulator and select “Phoenix FD export particles” - it’s the particle groups that can be exported there that are available in the nightlies too.

Does it also work in maya?

Negative, it’s max-only for now. Are you using Maya? We will add it to the nightlies in a matter of weeks and will update you here in this thread, if this is the feature you need.

yes, we are using maya. super cool, looking forward:)

Hey guys! Can anyone tell me if the OpenVDB export was added to Maya version; we’re using v2.25.01 Nightly (rev.1604306748) from Apr 30 2016

and if so, where I can find it in the interface?

Thank you!
ET

Negative, we delayed it behind other tasks, in the coming months we’ll be back on it.

Thanks for the quick response! Looking forward to that feature!

I’m also eagerly looking forward to this feature!!

Also, is aur an open format so that other render engines could read them? (in case that would be faster to get other render engines to support it, than creating a openVDB converter.)

Yup, we do provide an SDK for other software to read our files or communicate directly with the simulator inside 3ds max. Krakatoa’s been reading Phoenix data for at least 3-4 years, now Stoke does it as well, so it’s a matter of willing to do it I guess.

Cool! I will go and ask nicely. :slight_smile:

Bumping this again!

So now that v3.0 is out, would you have time to do a conversion script from aur to vdb? Starting up another sim project and I don’t want to do it in fume! (that has vdb output.) A cmd batch converter would be great, but anything that can create a vdb would be awesome.

This would be top priority right now. Thanks for your patience!

wehoo! Let me know as soon as there is something I can play with, and I will test it out.

Thanks!!