Exporting from 3ds max to vrscene and rendering on linux

Hi,
Thanks for all the info. Its been a long time since i replied to this because of vacation and other work.
We are trying to implement max into our pipeline of Maya and vray, but we are unsuccessful implementing the max vrscene export because there are differences in the maya/max file structure.
Mainly we are missing animation info and camera info from the max export. It would also be nice to be able to manually set up the paths setup (for linux) before exporting.
I was hoping someone had a solution or a pipleline setup we could look at so that we can get max working without having to go via maya. We are using the HQrender manager from Houdini for our rendermanager software.

Nils